Originally Posted by
Zonex
I looked at the EJ thread, and the spreadsheet seems to be a collective few people's take on a class spec, the majority of the people who use that spreadsheet to decide how to gem and gear have no idea under what pretenses those calculations were made and derived from. Just thinking about the spec in general, there are so many different ways to go about it, for one you wont always be tanking, so it means you can build shuffle up, this isnt fully taken into account in the spreadsheet. The spraedsheet tells us how to gear for a textbook fight where we are just standing still and taking damage and dishing it out, but the reality is, that doesn't happen too often, and basing our gear optimization on that notion makes someone unknowingly sacrifice a better overall gear setup.
There is also the notion of why they actually give Hit and Exp the rating it does have, and that is based on The Ox statue putting shields on raid members, which in a way doesn't directly affect the the "active" mitigation of the BrM class at all, it however does in a round about way affect their survivability (more guards on raid = less healing = more mana for tank healing + mana for dmg = shorter fight = less dmg = more damage mitigated in total). They also follow the same logic for Agi, whilst it is a great dps stat and affects the calculation of our Guard absorb, EH healing, and Chi Wave healing, what affects it way more is our AP gained from Vengeance, which is dependent on the fight. The little marginal gain Agi, hit, exp give to buffing these abilities is in a Diminishing returns relationship with direct Active Mitigation. The fact that it frees up GCD's gives a player with 15 EXP and Yellow Hitcap, 2.55 free GCDs a minute, hardly worth anything, as the value for Exp/hit is linear from 0 to the hard limit.