I keep my guard for Unseen strike bad negociated. Don't you think you'd better of take only one OA just cause it's doable and avoid RNG ?
Dw about over aggroing the other tank, there is an insanely easy fix to it; just switch into Windwalker for a bit (its more dps anyway), and you get to keep your vengeance. Shuffle really isn't an issue, even if youre running Asc with sub 4k haste, you cna keep shuffle up when you need it.
There are of course exceptions, like building up a bit of shuffle before retreat, but that doesn't barr you from using WW completely, just about 30 seconds before a Retreat.
Anyone here who has done challenge modes that could tell me, that would it be better to just get a 463 heroic set for stamina/mastery set, or just go with my crit/haste raiding set? Im not going to bother changing my gems and enchants every time i would do them, so would it be worth the effort?
You really want to emphasize haste/crit for your CM gear set, stam/mastery works against your strengths as a unique spec for CMs. You are basically a Vengeance powered AoE overlord. The amount of damage youll be taking, wont be mitigated enough by an increase in mastery/sta because of how your comp will have to chain cc's together. Instead, all you can do is maximize your dmg done, and shuffle up time.
Your damage taken does not matter, as long as you don't die. The price of playing BrM is that, ifyou do large pulls, youll need heal spamming after CCs run out, but youll also get pulls done way faster, so your healers can sit down to drink at oppurtune moments..
So yea, haste all the way, then crit.
Are you doing 10m or 25m? There is a noticeable gap in damage done per strike between the two. Plus the OA that follows Unseen Strike can scatter your healers and leave you below max health for the strike (though you should have a CD rolling).
Just have one tank taunt after Blade Tempest and the other taunts after (or just before) Unseen Strike and you wont have to worry about it. One shot it last night with zero deaths outside of some people failing the gauntlet =P
[/URL]
The four elements, like man alone, are weak. But together they form the strong fifth element: Boron.
What sort of macros are you looking for? That said, any sort of cast sequence macros or putting two abilities together in the same keybind (for example, Expel Harm and Jab, set up to Expel Harm when off cooldown, Jab otherwise) is just doing yourself a disservice. They'll make the class easier to play, certainly: but you'll take a hit to your survivability/DPS/self-healing by doing so.
You're far better off simply keybinding every useful ability (there have been a few posts recently about what keybinds people use, in fact!) then committing those keybinds to memory; then you can know, instinctually, what you need to press to counter each situation thrown at you. Yes, it takes a while to learn. Yes, it's going to feel awkward and clunky while you do so. When you do learn it though? It's very rewarding and very fun.
EDIT: And yes, get a decent gaming mouse with more than the usual 2 buttons and a scroll wheel. It makes such a huge difference.
thing is. i have arthritis so i cannot have certain bindings that is far away for example ctrl + 4-5 or shift with F/G n suchs. n i cannot tollerate to klick as tank. thats just meh... i use a razer naga but after a while the klicking on it everywhere makes my fingers hurt
Ah. That would make it more awkward.
Unfortunately I'm not aware of any resource for macros... What you could do is use modifier macros. As in, press a button by itself and it does one thing, but if you hold down ctrl and that button it does something different. That'd reduce the number of keybinds you need. Could also use shift for that purpose. I can't remember the exact terminology for those types of macros though.
So to use my example, you could use button 3 for Jab, then ctrl + 3 for Expel Harm. Something like that. Then shift + 3 would be Keg Smash, perhaps. That's all your Chi generators in a single macro/keybind, depending on which modifier you have held down.
WoWpedia has an article on macros, I believe. In fact: http://www.wowpedia.org/Macro_API
There also appear to be guides for making macros on the right. Should get you started, at least.
or just have some more actionbars, and you dont have to have macros 3 abilitys, then you just have 3 abiltys keybinded differently. if it takes to much space, make the bar invisible.