1. #2981
    Dreadlord Kenai's Avatar
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    Quote Originally Posted by Wataurenyew View Post

    I really enjoyed T11, granted I didn't really attempt much of the HM in T11, but I didn't really feel lacking at that time. I kept up with our Pally, if anything our Druid was the one having issues in T11.

    The funny thing is, they were struggling in Tier 11 along with Shaman. It was polarizing. That same patch that brought the MTT nerf also brought Tranq down to 3 min from 8, which was a pretty big boost to Druid HPS. Their HPS was already fine in Tier 11 (they wanted utility iirc), but with that and the heavy amount of movement in FL affecting them very little, their better at the time Harmony mastery and their near endless mana, they ended up top HPS on most fights by a fairly wide margin. Even the worst fight for them that tier (Baleroc, with no AoE damage and heavy spike damage) they were 3rd in HPS.
    Light or darkness...which are you blinded by?

  2. #2982
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    Hm...i`ve read, that Mana Tide is weak....and believe me i didnt think you`re lying....but perhaps a bit exaggerated

    Never thought, that it`s THAT weak....gave me about ~20k (lvl 90 pvp-epic set....forged to spirit)...am i right?
    I know, that you cant compare it with Divine Plea or something, cause it gives not only you mana...but that is realy ridicolous.

    Should give it a 2min or 90sek cooldown or something...cause so it nearly makes no sense...not only from the point of view from a shaman player .

    I`m a bit nervous about the CotE chance (i understand their arguments to make all 3 talents equal....but hope they maintain the idea, that resto`s can reset their heal-totems and make it spec-specific) and the comment about the Riptide glyph ("If every shaman will take it...we will nerf it" or something)...gogo! Everybody take of the glyph!!^^.....

  3. #2983
    Dreadlord Kenai's Avatar
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    Quote Originally Posted by wuhuwuhu View Post
    Hm...i`ve read, that Mana Tide is weak....and believe me i didnt think you`re lying....but perhaps a bit exaggerated

    Never thought, that it`s THAT weak....gave me about ~20k (lvl 90 pvp-epic set....forged to spirit)...am i right?
    I know, that you cant compare it with Divine Plea or something, cause it gives not only you mana...but that is realy ridicolous.

    Should give it a 2min or 90sek cooldown or something...cause so it nearly makes no sense...not only from the point of view from a shaman player .
    "Weak" and "heavily nerfed" are two different things. Pre-nerf, if I lined up my Spirit trinkets correctly, I could get over 80% of my mana back, and quite a bit for other healers as well. I did think that was quite overpowered and I felt a nerf was justified, but it was also our "personal" CD, and we had some of the worst mana regen in the game when it was gone. It's a bit funny now, since we were so sure they'd realize how big of a blow that was to us, and so sure they'd compensate for it elsewhere, but no. Like I said, I would far prefer something to nothing.

    I'd also like to point out that a Shaman gains far more mana from TC in DS than they did from MTT pre-nerf.
    Last edited by Kenai; 2012-07-13 at 01:41 PM.
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  4. #2984
    Scarab Lord Grubjuice's Avatar
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    Personally i would prefer if MTT has a greater selfish bonus. I would like to see it return mana to the caster similar to Shadowfiend (a good amount) and mana to the party similar to Hymn of Hope (a minor amount).

  5. #2985
    The Lightbringer Daws001's Avatar
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    What's the verdict on Healing Surge for Resto? Are we actually going to want to use it in MoP? I can't remember the last time I used it on live.

    A thought popped in my head, assuming HS is still in bad shape, that what if Tidal Waves made it instant cast...essentially giving us a Holy Shock/Serenity/Swiftmend style heal. Maybe it's already expensive enough to keep us from abusing it -or- using it would just consume all charges of TW. I don't know.

    Just curious how Healing Surge is faring.

  6. #2986
    Healing Surge is considerably better on beta than it is on live.

    DPS don't really have a choice but to use it, but I could see situations where Restoration would want to use it as well.

  7. #2987
    Scarab Lord Grubjuice's Avatar
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    Quote Originally Posted by Radux View Post
    Healing Surge is considerably better on beta than it is on live.

    DPS don't really have a choice but to use it, but I could see situations where Restoration would want to use it as well.
    how is HS different? is it bigger? more efficient? faster?
    where would you guess it fits in now with HW and GHW?

  8. #2988
    Quote Originally Posted by Grubjuice View Post
    how is HS different? is it bigger? more efficient? faster?
    where would you guess it fits in now with HW and GHW?
    It just has a lot more throughput.

    I'll post some basic numbers in a bit with a comparison. Just let me put it together.

  9. #2989
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    Quote Originally Posted by Grubjuice View Post
    how is HS different? is it bigger? more efficient? faster?
    where would you guess it fits in now with HW and GHW?
    Same cast speed. Same mana cost I believe. But put it this way. On live, on my shaman in my sig (397ilvl, fully enchanted and gemmed) with no buffs, my Healing Surge hits for 9k non crits. On beta, with a 85 premade in 377ilvl, no gems/enchants and just the elemental spec, it hits for 21k non crits. Its effectiveness as a a heal is pretty much doubled.

  10. #2990
    The Lightbringer Daws001's Avatar
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    Well, that's good news. It definitely has legs on its own with the buff, but I wonder how it fares under Tidal Waves (vs GHW).

    Quote Originally Posted by Radux View Post
    I'll post some basic numbers in a bit with a comparison. Just let me put it together.
    Awesome, thank you.

  11. #2991
    Like I mentioned earlier. Here are some really basic numbers on HW/GHW/HS.
    Note on things not included:
    - 0 Crit scaling at all aside from HS + TW (this will improve HPS and HPM scaling on all counts)
    - 0 Haste. This improves HPS
    - 0 Mastery. Kind of irrelevant unless we're talking specific health pools
    - Resurgence. This improves HPM greatly (much more with GHW/HW, I think).
    - Purification. Would improve both HPS and HPM.
    - Ancestral Awakening. Would improve HPS/HPM with Crit scaling.

    Anyway, without further delay:
    Base Mana: 60,000
    Assume - 10,000 SP (low) and 20,000 SP (high)

    Mana Cost:
    HW Mana - 5940
    HS Mana - 18960
    GHW Mana - 21780

    Heal Amount:
    HW Heal (low) - 15904
    HW Heal (high) - 23464
    HS Heal (low) - 23870
    HS Heal (low + TW) - 31031
    HS Heal (high) - 35220
    HS Heal (high + TW) - 45786
    GHW Heal (low) - 28950
    GHW Heal (high) - 42720

    Cast Times:
    HW Cast Time - 2.5
    HW Cast Time (TW) - 1.7
    HS Cast Time - 1.5
    GHW Cast Time - 2.5
    GHW Cast Time (TW) - 1.7

    HPM:
    HW (low) - 2.677
    HW (high) - 3.950
    HS (low) - 1.259
    HS (low + TW) - 1.637
    HS (high) - 1.858
    HS (high + TW) - 2.415
    GHW (low) - 1.329
    GHW (high) - 1.961

    HPS:
    HW (low) - 6361.6
    HW (low + TW) - 9355.294
    HW (high) - 9385.6
    HW (high + TW) - 13802.353
    HS (low) - 15913.333
    HS (low + TW) - 20687.333
    HS (high) - 23480
    HS (high + TW) - 30524
    GHW (low) - 11580
    GHW (low + TW) - 17029.412
    GHW (high) - 17088
    GHW (high + TW) - 25129.412

  12. #2992
    so if im reading it correctly, HS is superior to GHW in every aspect under TW?

    Now, what are the chances HS wont get nerf like it did during Cata?

  13. #2993
    Quote Originally Posted by Sarevokcz View Post
    so if im reading it correctly, HS is superior to GHW in every aspect under TW?

    Now, what are the chances HS wont get nerf like it did during Cata?
    It's very possible.
    The problem with the math above is the exclusion of Crit scaling, AA, and Resurgence.

    I guess I could toss together a spreadsheet really quickly (ha. quickly) and make a better comparison, but it's mostly just supposed to show really basic SP scaling of the spells. HS (under TW) sort of skews the results a little since GHW/HW don't get any crit in this.

    Meh. I'll dabble a little bit in a spreadsheet and see if it changes anything.

  14. #2994
    So looking at the HPM and HPS numbers, is it looking like we'd likely use HS over GHW at least for the first tier of MOP?

  15. #2995
    Quote Originally Posted by Wataurenyew View Post
    So looking at the HPM and HPS numbers, is it looking like we'd likely use HS over GHW at least for the first tier of MOP?

    Again, it's possible.

    It's not meant to be the end-all-be-all show of which is better. There are a lot of crucial bits of information missing that will influence the results. I'm tinkering around with more numbers to see how it influences things.

  16. #2996
    HS is ok for dps specs and amazing to resto only way i see to nerf it give pasives to dps specs or nerf TW

  17. #2997
    Quote Originally Posted by Radux View Post
    Again, it's possible.

    It's not meant to be the end-all-be-all show of which is better. There are a lot of crucial bits of information missing that will influence the results. I'm tinkering around with more numbers to see how it influences things.
    It feels like the 3 heal dynamic may be difficult to balance for Shaman since TW pretty much makes GHW and HS almost the same heal.
    Trying to make HS the fast heal and GHW the slow large heal just seems like it's a difficult task to accomplish.

    I'm looking forward to MOP, it looks like there are going to be a lot of interesting configurations between the glyphs and talents.

  18. #2998
    Well, after toying (i.e. creating) with a spreadsheet today, I've come to the following conclusion:
    HS is likely to get nerfed.

    GHW (under TW) is only ~4% more HPS (in all gear levels that I can find) and ~7-10% more HPM (7% being low end scaling, 10% being scaled very highly) than a normal HS.

    HS under TW is way more efficient than GHW in all aspects.


    EDIT: They could also buff GHW instead, since the HS nerf would affect dps specs.
    Last edited by Radux; 2012-07-13 at 09:51 PM.

  19. #2999
    The Lightbringer Daws001's Avatar
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    I'm curious what the design intent is for HS under TW. Outside TW, HS has a clear purpose as our flash heal. GHW essentially becomes that under TW, though, as Wata said.

    Maybe the answer, as in my earlier comment, is that HS needs to become something else since it's no longer necessary as our flash heal.

  20. #3000
    Deleted
    Unleashed Fury Your elemental weapon imbues are empowered, granting additional effects when triggered with Unleash Weapon: Flametongue Weapon Increases the enemy target's damage taken from your Lightning Bolt by 25% for 10 sec. 30% for 10 sec.
    Hmm slightly buffed Unleashed Fury... And nerfed EB. Wasnt UF already top dog for just about all 3 specs prior to this new patch? O_o

    And

    Lava Burst You hurl molten lava at the target, dealing (2,111 + 135.1% of SP) Fire damage. 1,688 + 108.1% of SP) Fire damage.
    Nerfed Lavaburst O_o

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