Originally Posted by
Jsf
1) Glyphs The riptide glyph is either bugged or not working quite the way the tooltip says. It says it should remove the initial heal completely, but instead it just seems to reduce the initial heal by approx 50% - And no, its not just an initial tick that happens instantly, it heals for slightly more than a normal tick and is added to the normal amount of ticks you should have. Telluric Currents is, for now at least, awesome. Glyphed bolt hits for 8k or so selfbuffed with my gear, so 6,6k mana return, thats 6,6% mana. Other than that there seems to be a fine amount of choices for the 3rd slot; chain heal, water shield, HST and I suppose Chaining for fights that support it. So overall glyphs look pretty solid for resto.
2) Talents Tier1: Stone Bulwark is awesome, so is Astral shift, for 5 mans Bulkwark is the obivious choice, however Shift will have its uses when encountering more consistent DMG. Tier2 is largely irrelevant for PvE, so I'll skip over that. Tier3: No real coice for PvE here, guess relocating totems could be somewhat usefull on a few encounters, but highly doubt it'll ever surpass Call of the Elements for Resto, 2x Healing & Mana Tides and SLTs is just too good to pass up on. Tier4: Some actual choice here, don't think Ill be taking NS for PvE though and at least I cant say anything about Echo without Recount or logs just yet but it obiviously has potential. Tier5: Propably the best tier keeping in mind blizzard's design goals - Healing Tide & Ancestral Guidance for fights with big damage phases, Conductivity for fights with constant Tank and Raid dmg. Overall tiers 1,3,5 look good but 2 and 4 could use some love.
3) Overall gameplay I was completely lost when I entered a dungeon for the first time. Where the hell are my totems?! After the initial shock I kinda like the new way. Having to watch the water totem CDs is definately a nice change, eg. not dropping HST if you're about to drop Mana Tide soon. Chain heal not consuming riptide baseline is also a welcome change, especially with the riptide glyph. The amount of CDs is huge for me, that was basically the one reason I liked paladin healing - you could modify your throughput with cooldowns, and now we have a truckload of em, and even more coming with lvl 90 talents and ascendance. Oh and can't forget that with Stormlash Totem we'll have some actual, unique, raid utility. So overall Im happy with the resto changes, hope they don't mess the numbers up too badly.