Also, don't forget Arcane Blast damage has been halved, pretty much.
Arcane Missiles is very much worth casting, not in the least because the damage is actually respectable, but also because the arcane blast that follows it will be stronger (which doesn't work on live because AM clears the stacks on live, it doesn't on beta, fyi).
Someone on EJ had the idea that in order to maximize arcane dps on the beta, you were going to have to maximize arcane missiles spam, but I haven't checked in a few days/weeks if that's still the prevalent way of thinking.
It's a lot like live, except you spam AM as much as possible, instead of AB. Also, the AoE effect that Arcane Charges give to ABarr is just juicy. Like, 80k crits to 5 targets at 4 Arcane Charges juicy (Those are numbers equal to Arcane Blast in my gear, scaling might mess that up though).
Anyone here claiming that frost was even remotely a viable spec in cata is either a casual, delusional, or terrible. The only time frost was even seriously considered was for progression on Chimaeron where survivability was so important. Even then mages went back to arcane/fire after like two weeks. Even the best frost dps/rng has always been below average fire/arcane dps.
Fire is more difficult to master than many people realize. The spell priority is simple, but getting the most out of combustion is what makes the spec fun for me, and it's what separates good fire mages from great ones. It's like poker, yes there's a lot of RNG, but there are also constants you can work with to optimize your chances. From staggering pyro procs by a fraction of a second to reduce munching, to stacking ignites, to holding off on a combust for 10 seconds because you know your haste proc trink is coming off icd, to knowing how to integrate into the mechanics of the fight, to maximizing the number of good combusts you get into a fight, to all of the numerous other factors that can affect a combust, it's one of the trickiest mechanics to really master.
People who simply have an addon and click combust when it lights up haven't mastered anything.
Unfortunately, the best is required for competent guild progression and forcing yourself to do 4-10k less dps would get you sat or even worse kicked from any serious guild.
Also, arcane was 10 times harder to master than this rngfest that is fire. It isn't hard to hold off on combustion until you get fb->pb crits with a haste/int proc up. The problem is that the rng far outweighs the skill for playing fire atm.
Well, I´m what you call a "casual", raiding 1 - 2x a week. I´ve killed every HC T11 (including Sinestra) FL 6/7hc (had a big break just before Ragnaros till march 2012) as frost. Really had no problems, even with T11 gear : )
*Edit* Yes, with fire or arcane, i could have made some more dps on certain encounters, but especially in 10 man, frost have some pretty advantages
Last edited by mmocc7076034c2; 2012-04-23 at 09:24 PM.
What I meant was due to extreme rng on AM procs, burning to "0" is really random, sometimes you might get 0 AM procs and get there in 20 secs, sometimes it might take full min or more cause you want to cast AM rather than AB, and at the same time you could be casting those same AM procs at full mana making them do 15-30% more damage.. plus your dots and damage procs will do increased damage aswell on full mana.. and arcane barrage not being a total lackluster spell anymore makes it worth being casted, not just cause you need to reset stacks.. Thats what I meant with messed up
If you say warlocks are in better shape in Cata, sorry... you don't know much about warlocks.
In MoP beta? sure they are getting a lot of love. It's justice.
Mages I see only arcane are getting love, with much more interesting rotation.
I've never liked mages, always found them profoundly boring. In fact, they are the ONLY class in the game that i've never leveled to level cap simply because they are so dull.
It's kind of sad really, I remember on vanilla WOW's release day, one of the first characters I made right away was Leshrac, named after The Tormented Soul hero from DOTA. The real DOTA from WC3:RoC, not that all stars trash that ripped off the real DOTA years afterwards. He was a mage. I had hoped to make him one of my mains but it just didn't happen, he was boring. Every time they changed mages in some way for the better, i'd try leveling one again, but it's just too boring to fool with.
I like ponies and I really don't care what you have to say about that.
In my six years playing this game, I have not found a SINGLE class that was fun to level. Dismissing an entire class as being boring simply because you could not make the effort to do the grind no person really enjoys making is slightly silly. It's like thinking the real world is going to suck because school was boring as hell.
BfA Beta Time
i dont mind fire being easy to play.. its mildly challenging watching your trinket procs and timing fireballs with hotstreaks for a good combustion...
arcane is what it is.. massive burst damage for very still-situations.. fire is more inconsistent but mostly superior dps.. both specs require thinking ahead and proper use of cds/ holding onto stacks and general smart play..
i kinda wish they'd give frost a dps makeover.. but frost doesnt really bring anything to the table.. aside from some mana regen that every raid rooster pretty much has.
To be honest, back in Vanilla and in TBC (for the most part) the rotations were just spamming your main nuke and using your cooldown. I'd say things HAVE changed a lot over the years. But from Wotlk to MoP, the specs have kept their basic idea. Mainly Fire seems largely the same. The other two have new resources/spells/etc to make them different.
Mage: Klünk @ Area 52