I can see an argument here.
Why?In order to make an MMO the current leveling system really isn't going to work.
How would their own writers destroy lore for a game that's basically writing history into something that has very little of it? Defining 'lore destruction' would be nice as well, since if it turns out terribly, they can just declare it not canon, cancel it, and pretend it didn't happen.The game seems to be taking place before the events of most of the games in the franchise which leaves it open to major lore destruction.
Why? Why does balance need to be a design goal? Why does the amount of people I'm playing with somehow preordain all these elements to exist as though developers have no free reign? Bethesda's large as hell, and ESO doesn't preclude them cancelling the single player series either.In order to make an Elder Scrolls game into a MMO you would first have to completely gut it and dumb it down to be very simplistic for a wide variety of reasons, balance being the biggest.