It does seem they are listening to the Elder Scrolls fans and putting in some changes due to that. So thumbs up for that.
It does seem they are listening to the Elder Scrolls fans and putting in some changes due to that. So thumbs up for that.
I just read an article on IGN, they have some updated news with this game, dude played it for like 4 hours.
One thing that sticks out to me, no raiding!! WTF will end game be about? All Pvp? That really harsh's my mellow.
well wouldn't no endgame be a good thing? that would mean the game never ends
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
There's not going to be raiding? They said there would be in the introduction video.
lol not having raiding is going to be a mistake. That was GW2's original plan but they caved in and made fractals. Really all they have to do is make an uber hard dungeon tuned for x amount of people. Not asking for WoW quality raiding, but not having a PvE endgame isn't going to end well.
I seem to recall hearing something about how certain keeps/buildings in Cyrodiil will potentially have instanced raid-esque zones tied to them so your faction can enter when you capture the keep, can't remember if it was an idea or a feature though.
Adventure zones are TESO's version of raiding, I'm fairly certain. It is used for solo play, group play, and raid-sized experiences.
Also there will be around 30 heroics, with an extended story in addition to more powerful mobs.
---------- Post added 2013-03-19 at 07:07 PM ----------
They said you can go into enemy faction territory at level 50; you unlock entering one and once you finish it, you unlock the third faction territory. What that means for world pvp, I'm not sure...
Or perhaps you meant not being able to see the enemy faction when in their territory, such as being phased? I could totally see that being the case, but it would be a very sad case indeed.
Last edited by Woakerio; 2013-03-20 at 12:10 AM.
Ah, now I see. That seems odd since Zenimax said they wanted to encourage faction pride and enemy faction hate though. As if in WoW: "For the Horde, gather 6 worg heads to aid the war effort to help crush the filthy night elves!"...I'm a night elf >.<
Or maybe it works different?
Definitely, the ability to explore all areas is worth minor inconsistencies. And players can always just think of their character as a defector.
Also, some brand new awesome in-game footage in this vid:
http://www.buffed.de/TES-The-Elder-S...rsion-1061257/
And:
http://www.buffed.de/TES-The-Elder-S...rsion-1061243/
I heard this idea of a new game + and ++ from the lead game designer. Seems pretty cool way of adding post level cap challenge and creating reason to explore the other two factions.
Have to say, I really like that idea.
So, does anyone know what happened to the Warden class that was talked about but not shown at the first event? It was supposed to be a more defensive caster, but today's articles are saying that the only launch classes will be Dragonknight, Templar, Sorcerer, and Nightblade. Did it get cut, did the reviewers make a mistake, or do we just not know yet? I was actually interested in that class!
On another note, really excited about 50+ and 50++!