Originally Posted by
zaxlor
Well, i'm not a critic. I'm just asking questions. Of course i'm ignorant, if i don't know something! Seems a bit obvious :P Not sure why you had to lay into me like that, I just wanted to know why I should get excited for this game.
Though, to rebute your previous statement about calling me ignorant, how can you know this? The game isn't out. They've got no track record. Sure, Bethesda have a reputation for their Elder Scrolls games, but we've got no way of knowing how Zenimax is going to handle content, patches, pricing or timing. I get that you're excited for the game, but don't go giving other people false hope. Untill the games been out for a few months, THEN we can start to comment on how they handle their MMO service, not before.
This, I hadn't actually thought about. From their perspective, it's a pretty good idea. It plants a seed of hope in the minds of people who adopt the game early, that soon, real soon, there's going to be new content. It also gives the company a bit of breathing room to deal with critical bugs, see how the servers can handle their load and other various details that only come about once an online game has gone "live".
From me, being a cynic, it's holding the playerbase to ransom. It's the same with LFR, with how it's gated. It's exactly the same with that Wrathion quest that requires you to collect 6000 Justice Points. Considering you can only get 1000 a week, you've got to give Blizzard at least two months of game time. If you want to finish that quest, you've got to do that, no other way around it. That's the kind of thing that I really don't like. Not that i'm expecting to be showered with Legendarys after 3 hours of play time, but it's still annoying. I think they've said that they're lowering the amount that you need now, but either way it's not down to player skill how quickly that quest can be completed, it's all down to money.
Back on point, what's to say this dosn't happen through-out Elder Scrolls online life? Instead of getting say 10 new dungeons for an exspansion, you now get 1 a month. Why would you intentionally choose to NOT ship with content that's complete and just lock it off via gating, which is how Blizzard does it via LFR. Imagine if Blizzard had done that with Throne of Thunder, launching patch 5.2 and saying "The islands open, but the raid won't unlock for Normal, Heroic or LFR difficulty for another 3 months!". Okay, WoW is already live and Elder Scrolls isn't, but I don't get this "Only hardcore race to the end so boo-hoo that only 2% of the player base have nothing to do for 3 months".
My arguments very slippery slope, considering no-one knows anything other than the game devs about their content cycles, it's just confusing to me why this 3 month content gap is so special. Why 3 months? Why not 6? Why not 1? Why not hold off the games launch and release it as a whole, 3 months belated?
If the answer really is as simple as "We don't want burn-out" then the devs need to come out and tell us. If the answer is "We want to gain an extra 3 months sub out of the playerbase, by using end game content as a carrot", that to me is wrong.