Probably because hunters don't have a handicap that is so pervasive that any retard in the game can play one and win.
Probably because hunters don't have a handicap that is so pervasive that any retard in the game can play one and win.
ofcourse we;'re overpowered! i am getting stunlocked by a rogue in a BG , getting killed within the stun...4,4k res target...yes and we're overpowered! GG OP!
.............and thats the truth,cause every single class have its genesis,its superior class. So it doesnt mather what class you are playing,you will still always have atleast one other class that can beat the crap out of you if played good. The only exception i would make is Rogues. A rogue is probably the only class in the game atm. that(if played right) can beat every other class. So gz! to rogues for having a good facerollspec in cata.
But they removed the glyph, which is what made is strong. Also, you can now dodge it and it still has cd.
It's quite obvious you have never played a hunter, or you wouldn't have made this comment. It doesn't fizzle, but even small terrain bumps stop it. Also, when they fixed charge, they completely gutted Disengage. Now, if you get rooted/cc'd, you get ported back to where you started or drop where you are instead of finishing the jump. Blink can be used to clear stuns AND roots, while Disengage can't. Hunter root remover is on 45 sec cd compared to 15 for mages and guess what they did to that at the start of cata? They made is dispellable and spellstealable.
Seriously, try out a premade hunter on beta and you'll see that situation hasn't really improved that much with the removal of min range. They nerfed all self heals and put them both in the same tier. SV is still the only spec in game without access to baseline heal. Hunters lost Entrapment, glyphed concussive shot, a lot of pet talents, double focus regen on steady/cobra, etc. while having no improvement made to traps radius, arming time, travel time, in combat camo (still can be targetted and attacked), scatter pathing, flare, los/range requirements for pet to use master's call, dot from wyvern, master marksman proc, aimed shot, etc. In addition, now they have to deal with expertise. Imagine playing a caster against an 80 sec ams. That's what rogues can do to hunters now. Unlike melee, hunters can't go behind anyone to bypass dodge.
http://www.wowhead.com/spell=65871
actually deterence is only useable when you have a melee weapon equipped...
Wildstar Black Ops - loved by strangers
Did you by change armory the hunter and see what gear he was running?
...Made it through 9 years of wow...
I am also going to assume this is a troll post, and if not, i am at least happy we have established the level of skill for the pvp'ers in this community.
For your info, my dear brother, hunters are without ANY doubt the worst class, not spec, but class in almost any competetive pvp setting, which includes arena and RBG's. The only class to be even remotely similar in sucking to this degree, is the warrior class.
And if you do not agree, you do not pvp. fact!
Didn't really think to. I know he didn't have Berserking. He definitely had the spear from Deathwing since he was about 50 feet tall when he blew me up. It's very possible he was in PvE gear - we were basically getting GY farmed at the time and the fight happened around the Alliance berserking powerup hut.
If you ate a 46k crit the hunter was in 2piece heroic T13 with the DW staff as you said. No way would he have hit that high otherwise.
Also, disengage better than blink? Disengage never without problems? You've never played a hunter have you... I'd trade out disengage for blink any day of the week.
It also depends on where you face them tbh.
They are insane in the Orgrimmar arena but in Nagrand you can just pillar kite them.
Any decent player can either LoS or force a hunter to melee in the Nagrand arena.
That said, with their minimum range being removed in MoP I am terrified of them already.
I'm withholding basically all comments relative to PvP balance in MoP until they give me premade 90's with PvP gear so I can actually test things. A lot of the things planned for Hunters look scary, but it might end up that their damage drops like a rock (which is what's happening to Rogues or so I hear) and it ends up being peachy keen.
Just because you get crit that high by a hunter they become op? What about rogues and mages that can do that damage without any thought at all?
Hunters can look op but its about whos behind that toon. That same hunter playing rogue will probably own a lot more given the skill and exp it takes to play hunter effectively.
I'd say it was 80k if I felt I needed to lie to get a point across. Combat log said 42k with 4k overkill: 46k.
---------- Post added 2012-06-13 at 08:21 AM ----------
It's not just the damage itself, it's how the damage is delivered.
It's instant, and it's ranged, and it's not subject to issues faced by other ranged DPS (no cast times that can be interrupted.) The damage itself isn't really that out of place in a world of 100k shatter combos and Rogues running around with legendaries, it's more of a matter of how hard that damage is to avoid in the first place.
Incidentally, these attributes (high damage, damage is bursty, damage is very difficult to avoid relative to effort put into causing that damage) are the same things that make people say Rogues and Frost Mages are OP.
So your saying that LoSing the hunter isnt an option to reduce all incoming damage? Yes that is a way and it affects all ranged dps except aff locks (although dots wont be enough to kill you)
Hunters require alot of skill just to be at the level of rogues and mages in terms of dmg and survivability. But you know what? Good for them. They are using skill to win which is what pvp is all about ofcourse.
In low end bracket pvp the average hunter can pose to be a real threat to the other team but its the same story as mages, at high ratings they are hard to play.
Not even top 10 spec's at the moment, hardly "really strong" where they excel is on yorsahj due to the black phase
---------- Post added 2012-06-13 at 03:28 PM ----------
Hunter damage is only dangerous during rapid fire or if your stupid enough, to let them get CS AiS combo off in the opener.
Otherwise hunter's are only good when played well, so if your losing to people playing better than you then what's the issue?
---------- Post added 2012-06-13 at 03:34 PM ----------
80k aimed shot combo? want to get some more resi, i get 50k tops with a 410 weapon.
Disengage can be rooted mid flight, for example imp hamstring, frost nova or kidney stun that's why it isn't as op as you believe, even when you disengage it can be worse because a warrior will charge you and within that 1 second stun his other partner will catch up.
everything is instant? for every chimera shot, i need 3 steady shot's with my 2 set, for every arcane shot i need 2 steady shot's fired, how is this op? sure we get some minimalistic burst when we have a full focus bar, but if we receive no mastery proc's or crit's we do much less than you claim.
why should we be interupted? we're not caster's, and i have to juke scare beast vs. feral's.
Concussive shot is the thing that gives us a chance vs. melee, wanna try kiting a feral with like 143% base movement speed?
If a hunter lines up an 80k aimed shot combo you either need to start using resi or LoS it?
---------- Post added 2012-06-13 at 03:36 PM ----------
you can LoS hunter so easily, have you ever been on dalaran arena? we pop cd's you can waste a minimum of 7 second's of our cd's by your LoSing on that arena.
As long as we cannot 1v1 healers and affliction warlocks we are not op. :-P
If we smack these two as efficiently as unholy DKs do, then yes, we could talk about being op (not saying UH DKs are, I just used them as an example for healers and affliction warlocks).
Btw. hunter arena representation is most of the time the lowest of all, currently only warriors somehow managed to be even worse.
You could have forward disengage if we would get backwards blink. Would any mage want to trade? :-)
It's a 15 sec root and stun trinket, the most powerful ability that exists in this game (maybe vanish is better).
If I were allowed to choose one ability from any other class for my hunter, it would be blink or warlock fear.
I can't tell you how annoying it is to cast aimed and steady. I wish they were instant :-) These cast time abilities greatly diminish the fun playing a hunter.
What's up with the arena representation of hunters then? It seems like hunter teams are capable of winning tournaments, but joe average is overchallenged by playing a hunter at higher levels.
I feel ok as hunter, except for the first line I wrote in this text... that's just frustrating.
Healers or PvP healing is just insanely OP. The fact that hunters cannot beat affliction warlocks is a hunter problem, warlocks are fine.
On the other hand it's also a known fact that if someone feels that his class is balanced, then it's probably OP. Unfortunately I'm not quite there yet, but maybe in MoP. I hope I'll feel balanced in MoP :-)
Last edited by mmocc9639e0326; 2012-06-13 at 03:16 PM.