So I have heard from multiple friends playing the game and read online during various BWE reviews that bosses in the open world can be reengaged after you die by simply running back from the waypoint, since very VERY rarely will everyone in the encounter die all at once. Is this true? I don't know from first hand experience, and would hate to jump to conclusions when I am very much wrong.
However, if this IS true, are there any penalties from coming back from the waypoint to the boss? Is there any way for the boss fight to actually reset, wipe the players attacking it, or actually win? Basically what I am asking is: Can open world boss fights be failed? From what I have heard/read this hasn't actually been specifically mentioned, and I would dearly love to hear that they can be failed, otherwise how are they supposed to be "hard" at all?
I have also heard exactly the same thing about the 5 man dungeons: if you die just run back while your teammates go into full survival mode so that the boss doesn't disengage by killing all of you. In fact I heard of one instance of having 30+ deaths in one single boss fight. How is that hard or challenging? You know that if you just keep respawning and running back to the boss then the bad guy will eventually go down, regardless of skill, coordination, or even effort.
Someone please tell me that the PvE in this game will be more meaningful than the special effects happening and the cinematic at the end of the fight.