Bitch how dare you bail on us? <HOW DARE YOU!>
I don't believe it though, *lalalalalala* (covers eyes and ears).
You can't leave! *sob*
Bitch how dare you bail on us? <HOW DARE YOU!>
I don't believe it though, *lalalalalala* (covers eyes and ears).
You can't leave! *sob*
9thorder.com | Recruiting exceptional players!
Wanted to hear more thoughts about this as revvo was only one who said anything about it. Logic seems okay to me, you dont waste exo buff, aow procs are hardly wasted atleast on napkin, cs hits harder and gives buff to tv and hp generation is higher that exo > judge > cs, hence more tvs. More thoughts about this? Its still 1% dmg increase or something, but would think it would increase ofc 5.4
Really sorry to see you leave anaxie if you do decide to. Thanks for all the hard work over the past and hope everything turns out good if you do decide to go. I will state i thoroughly enjoyed our duels in shrine when u guys finally went horde.
I`ve been coming to this thread regularly just for the passionate discussion. Without your presence Anaxie, I`m afraid there wont be enough "spunk" to light the fire and people will rather theorycraft for themselves rather than sharing.
The reasoning of prioritizing cs over exo is quite simple. CS generates way more holy power and hits quite harder. Thats about it. Notice that prioritizing it over exo doesn't mean your not going to exo ever, it's a very minor difference in the rotation so the exo debuff will still have almost the same uptime, if not the same. At the start of MoP we used exo over anything else because of it's high base damage even though cs would generate more holy power, but after the SoL buffs and increase in our weapon damage exo is weak compared to our other hp generators.
http://blue.mmo-champion.com/topic/2...ppm-mechanics/"We think the cooldown lineup at the start of PvE encounters has gotten out of hand, and it’s having some rather negative effects on gameplay. Particularly with the number of RPPM procs most raiders have these days, the pull has just become way too important. It’s affecting gearing, it’s punishing classes that can’t capitalize on it as well as others, and it’s not how we’d like raiding to work.
To that end, we’re going to make another change to how RPPM mechanics work on the pull. Starting a raid encounter will set every RPPM proc’s “time since last proc” to 90 seconds. That means the more frequent procs will still be more or less guaranteed to go off, but the rarer (and more powerful) procs will just have a high chance. This should hopefully chill things out a little bit, without changing how you play too dramatically. "
Cause fuck burst classes, right?
I have a quick question for you guys. I am using Thunderforged http://www.wowhead.com/item=96179
and Heroic http://www.wowhead.com/item=96395 just dropped.
Which do you think? I'm leaning towards the Thunderforged leggs for the extra socket.
You gain 192haste and lose 140 STR if you keep 536 legs instead of using 543 horridon legs. I'd wager 543 legs are better if you can use the hit from the green gem.
-Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.
Fix My DPS | Fix My Heals | Fix My Tanking |
WoW Level Scaling Feature
I tried hitting the dummies for awhile with the new 4p and DP
It's fun when you get those massive chain procs of normal tv>dp>4p proc>4p proc>dp>4p proc you feel like a god. But I also had like almost a full minute of 0 DP and 4p procs.
Opener feels weird not having SW, since I haven't used DP this whole xpac, im not sure if its better to use DP second you get it, or use it if when all generators are on CD
The first phase of the Garrosh Hellscream encounter with all the adds was an excellent use of DP and T16 4p. It was extremely satisfying you could feel such power cleave-storming everything down. DP Proc + 4p proc, just chaining and chaining on those 7+ targets...
Kaizen of Mannoroth <Reckoning>
US 11 H 16/16 - Tier 14
US 9 H 13/13 - Tier 15
US 8 H 14/14 - Tier 16
Distance hearts, when rejoined as one... May find the light within.
9thorder.com | Recruiting exceptional players!
Heroic warforged weapons:
http://ptr.wowdb.com/items?filter-bu...1072&sort=slot
39k Top end weapon damage, so that's around 41-42k with upgrades.
People don't forgive, they forget. - Rust Cohle