Ok, at this point I have to admit that you might be trolling. If you are, well done. If not... wow.
You are completely ignoring what I said. I will try to spell this out later.
Disenchanting isn't a gathering profession. It's the advantages of a gathering profession rolled into a crafting profession. I'm glad we agree here, you've actually gotten something right.
That's not what I said. I said that we can't hand a couple of greens to an enchanter and say "I need this enchant", because there's no guarantee that the disenchanting will result in the correct materials, and no guarantee that the enchanter will provide the disenchantment for free.
No, there's no guarantee. There was nothing forcing an enchanter to do this until the disenchant button, and on my server (and others) enchanters would routinely either decline to do it or would charge a fee for it. You are wrong. The others are different, because, as I've said, the other crafting professions don't have to rely on others or a second profession to get their materials. They don't have a monopoly on the production of their goods from beginning to end like Enchanting does. You keep denying this fact through weird arguments that make no sense, which I will make one last attempt to make you understand below. Tailoring is the only other exception to this, and it differs from enchanting in the fact that everyone gets cloth, and no one has to have a profession or even a tailor in their group to get it.
This is ridiculous. Ok, I will make one last attempt to make you understand this, using very simple statements. If you can't agree to the FACTS that I am going to list now, there is no point in continuing this conversation, because you are either incapable of understanding or incapable of having an intellectually honest, logical conversation about it. Let's start with the very basics, ok?
Fact number 1: Inscription requires Herbalism in order to level up and make glyphs.
Fact number 2: Blacksmithing require Mining in order to level up and make items.
Fact number 3: Alchemy requires Herbalism in order to level up and make potions, elixirs and flasks.
Fact number 4: Leatherworking requires skinning in order to level up and make items.
Fact number 5: Engineering requires Mining (and other professions) in order to level up and make items.
Fact number 6: Jewelcrafting requires Mining in order to level up and cut gems.
Fact number 7: Tailoring DOES NOT require any other profession to level up and make items. This one is arguable, because a majority of the higher level patterns actually require Enchanting materials to make... so this one could be debated.
Fact number 8: Enchanting DOES NOT require any other profession to level up and make items.
Are you going to continue to deny any of these facts?