Originally Posted by
Riptide
I understand perfectly how lifesteal works in inferno. However,life on hit does not work on AoE. It works on AoE abilities but it only triggers off a single mob hit(or it's divided amongst all the targets, I can't remember) this is taken from Wyatt Cheng, whom would happen to know a lot more about the specific mechanics and inner workings than Kripparian. If it's not working as Wyatt described it's likely to be a "bug"
Also you're forgetting to factor in several things. First that is unbuffed, my self buffed dps on char sheet is 50k, not including things like blind and overawe (48%dmg, with a 100% uptime due to my crit) I also have 38 % crit and crit for 150k AoE. I promise you I'm gaining more life per second than another monk with only 2k loh while being surrounded. Life steal also procs off cyclones whereas life on hit does not, it's not like barbs nados or wicked winds.
Perhaps you should understand what you're talking about instead of taking kripparians word from May when people didn't have access to the gear we do now. Life steal is the future, when you're critting for 200k 3% life steal =1200 life on hit. But once you factor in it's 1200 life for each target that you just crit for 200k, well then it becomes quite clear which is better. Anyway as I said for single target or low mob counts loh is better. But as you can see the better you gear gets the better life steal gets and depending on what your abilities hit/crit for lifesteal might just be flat out better even on single target.
Think about those people with bears critting for 700k and demon hunters critting for 400k? LOL LOH? WHATS THAT? HAHA.
Just to clarify, LoH is a fine stat. But I'd prefer 3.00% lifesteal on my weapon rather than 900+ loh. Furthermore I'd rather take a 100 crit dmg gem effectively giving me "LOH" while also providing me with more damage instead of a 600 loh gem. For necks and rings there is arguably room for LoH. But on my weapons, I'd rather have dmg + crit dmg + enhanced dmg + primary + life steal + socket. Unless I was playing a barb trying to get a specific break point for tornados.
@ the op. Your stats are ok, but those people saying your damage is "good enough". Well think of it like this, sure it's doable to take a beating but once you're out of cool downs, you're kiting. If you had more damage you could burst most of those packs down in a blind flash + serenity. So don't think damage isn't a good survival tool, some things just hit way to hard to have a lengthy fight with.