Oh I'm sure it was bad. I basically sat out at the portals to eat debuffs and judged/exo'd (and tried to ES, but apparently cast it on myself half the time, ROFL). Then, I managed to kill 2 of the Anima orbs in last phase, and mysteriously died 15 yards away to the 3rd... And then the bonus roll bugged out. Ugh. But what does that say about the 9 people that I beat? Trololol....
#1 Ret US.
It's ok, on our first HC Meg kill, our BrM kiter got a top 10 rank with 7k DPS.
That moment when you are supposed to get rank 1, and do 80k more dps than the previous rank 1, and realise you forgot to combatlog it... Atleast I got pictures
---------- Post added 2013-06-24 at 08:20 PM ----------
On a different note: Apparently they changed Ji-Kun again so that you can skip all the trash now once again. This is the fourth fix on Ji-Kuns trash, not sure if intended or not.
Previously (readas 2 weeks ago) you could only skip the trash after you had pulled Ji-Kun once (broken the eggs), we used to send a rogue ahead and just go and pull ji-kun so everyone could skip the trash. Now you can just skip it without doing that once again.
Last edited by mmoc4d8e5d065a; 2013-06-24 at 08:20 PM.
How do you skip his trash? I was under the impression it was an LFR thing only.
I am still trying to wrap my head around the interaction between DP and the T16 4p bonus. If anyone wanna throw me a bone I would be glad to help. Been up for over 24 hours now (turning my sleep rythm around to a more normal one), so not thinking the best.
Okay, so this is the baseline I has been using. I have been using a 10 minute fight basis, 50% haste. I have been putting GC procs on the low end, since I like to plan my tanking around worst case scenario rather than best case. Normally GC is 7-15% of your HoPo but I have set it slighty above 5% just to be pessimistic.
So in my 10 minute fight, I recieve a total of 351 HoPo in baseline (200/134/17), equal to 58.5% uptime.
Factor in a DP and you got 78% uptime. If you instead check using the T16 4p without the use of any T5 talents, I instead break it into cycles (each cycle consisting of 5 SotRs and one 1 HoPo WoG). 351 HoPo would equate into slightly more than 31 cycles, to be precise 31 cycles + 10 HoPo or 159 SotRs, because those 10 HoPo transfers into 3 SotR, 1 WoG, 1 SotR. So in a perfect world scenario, just with the T16 4p, 50% haste and no T5 talent you could theoretically see 79.5% uptime.
So far so easy, here comes to hard part. Throw DP into the mix. This is where my brain just stops working. Using a bit of napkin math from the numbers using 4p but no DP, you could imagine seeing 63 DP procs from those SotRs and WoGs orginally, throwing in T16 4p into that mix, those 63 DP procs turns into another 38 SotR (and 7 WoG), all in all adding up the 137% uptime. Though I know something is messing up in here.
However I know I made some stupid error in this. So that is not entirely accurate.
If you however take a different approach that is simpler. Each cycle consists of 1 WoG and 5 SotRs, with DP that would make exactly 2 procs. So on average you would have 2 free SotRs each cycle. This is of course presuming a perfect world where you never get a DP proc on the 5th SotR. What this means is that in each cycle, you would actually only have to generate 5 HoPo yourself. This would make those 351 HoPo we orginally generated into 68 cycles or an uptime of 170% !!!!!
Now this is of course not applicable to real world, since in the real world you would sometimes waste a few HoPo by overcapping HoPo due to procs happening on the 5th SotR and on the WoG. However you should also remember that this is using a very very low amount of GC procs, GC procs could push this up a lot. Could probably be 180% with a more standard amount of GC procs. All in all, I would say a 140-150% uptime is not to far fetched with DP and 50% haste considering all the factors, however I would like to hear your opinions if I am just crazy since I feel kinda tired at the moment to do maths.
theck's made a post on his blog about the 4 piece if you're interested. Dont think he covered DP interaction though.
I was doing some testing last night with the 4P on ptr. With 40% haste and DP, I was able to keep 100% uptime and push 30s on SotR duration if I had a "decent" number of DP procs. If it was very small number of them, it was rather difficult.
it really cant go out live like that imo
Last edited by mmocf6305105ff; 2013-06-25 at 02:42 PM.
Yeah, I thought it was unbalanced as hell to reduce melee swings by 30% in Cataclysm, but to be reducing EVERYTHING by 45-50% is just...there is no way in hell that is going live.
So going to switch to my pally next patch unless they completely rework blood dks - considering they are even going to 'fix' the most annoying part about ret - 30 sec inquisition.
I said this when the set was first announced but I'm scared if blizz does let it go live. In the past blizz has nerfed the EFFECT of a broken mechanic and not the cause. I'm very, very sacred that if t goes live we'll see a nerf to SoTR instead of, or in addition to, the broken ass mechanic.
That's a good point, but I don't see how they can nerf ShoR anymore. Lower the amount of physical damage it reduces even more? If they do this, it'll definitely hurt but it wouldn't be devastating blow...especially if we're seeing ~90-100% uptimes.
IIRC, they've modified or completely changed set bonuses (bonii?) which were found to be OP or broken early on in the PTR. I would imagine if we see another change to our 4P, it'll be to the bonus itself and not to ShoR.
SotR probably does need a nerf. With uptimes we'll see next tier it'll be nuts. Perhaps affecting Haste's scaling with SoB
Nerfing the time from 3 seconds would really really suck
I don't think they'd be able to do something like that because it essentially handicaps anyone who isn't using the 4P.
I imagine most prot paladins don't even see 40% ShoR uptimes now (at least judging from the gearing/gemming choices I see in pugs/LFRs). This seems like a pretty drastic change to address a relatively small population. The harm would outweigh any benefit.
Last edited by pld; 2013-06-25 at 05:55 PM.