Originally Posted by
deathonabun
You're certainly entitled to that opinion, but I consider myself to have been pretty average raider in TBC, so I'll just say that my experience was that having done Karazhan, and having made the transition from the 10-man Karazhan to Gruul and Mag to round out tier 4, I felt like I had done my time in those places when we moved on to SSC and TK.
Starting off SSC sucked because you really needed a frost resist tank for the very first boss, Hydross. We geared one tank only to have them poached by another guild who's tank quit. Getting another tank at this stage in the game isn't too bad. Just need to get a new guy and gear him through T4 and make a new frost resist set. No problem. We press on and get through SSC and TK, get our vials, and the guild instantly starts bleeding. Guilds higher up the progression path are recruiting, but you better have your vials (Hyjal, and therefore BT attuned). So where does that leave us? Oh great, recruit more people, and run more Tier 4 then 5 OR if you're really lucky they'll have done some arena and at least have some decent pvp gear and can jump into your SSC and TK farm runs, which you can't skip because people you recruit will need to be attuned for Hyjal/BT. Keep in mind the strict raid composition requirements on TBC as well. This is long before the "bring the player" design philosophy. If you need a spriest, or a shaman, or whatever, that's what you need. It can't just be any ranged or any healer.
We finally get into Hyjal and aside from Archimonde, it's a joke, and we're just frustrated that we were kept out of the party for so long due to bleeding/recruitment issues.
Meanwhile, we continue to progress which is slow, because the players that burn out are always geared and most of the people you find to replace them are not. This continues through the rest of the expansion. My guild at the time was in the top handful of guilds by the end of the expansion, but it was only through sheer force of will we kept pushing. So many other guilds did one of two things: completely disbanded, or, in at least one or two cases, guilds on my server merged so they could still put together a 25 man raid group. (And in those cases, there's always some overlap and people got screwed over in the process... DRAMA!). Then there was Sunwell. You want to recruit people to run Sunwell? You're better off looking for a guild that already does it and hope you can join and ride the bench for a few weeks and maybe get in on a night when someone doesn't show up - because there's >no one< running around ready to do Sunwell who isn't already in a guild. If you want to keep your guild alive you had better hope the other guilds die from lack of raiders before your guild does because recruiting from the aftermath of a guild break up is about the only source of new raiders you're gonna have.
In my opinion, it was a terrible, god awful, guild destroying system. Was there prestige in making it to/through Sunwell? Yeah, I guess. Was it worth it? I don't think so. The catch up model of raiding added in Wrath made it infinitely easier to recruit. Practically anyone could be just one tier behind in gear, without needing to be carried through a bunch of old content and wasting precious raid time. Joe-Schmoe new-guy-to-the-game could gear up, largely in his own time, and start raiding in a matter of weeks (not months) regardless of what tier we're on currently? What's not to like? But what about the prestige? There was more prestige than ever. Achievements arrived. Meta Achievements arrived. There were several really exclusive titles, and mounts like Mimiron's head and Invincible's Reins. It wasn't hard to know who to look up to.
This post turned out to be a little longer than I intended, but that was my experience. I like the way the game has been going, but I don't think Cataclysm was perfect. I think Firelands and Dragonsoul were too short, and Dragonsoul in particular felt uninspired. I liked the initial difficulty of 5-man heroics. The new ZA/ZG I really could have done without. I liked the Molten Front. I liked Tier 11, though it did seem a little over-tuned, and never got the nerfs it really needed. That's all really just my opinion though, not that anyone will care, I just wanted to share what I thought about TBC since everyone else seems to think it was so damn great.