MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
It could be great indeed
Well this is sure to be fun...wait forgot my /sarcasm. They expect you to level through 90 and the last 5 levels are gonna be more torture than the already mind numbingly boring first 85 levels. Yeah...at this rate I might as well get into some torture kink.
Cheese. Its amazing. Until your feet smell like it.
Say that to a woman and show me your cheek after that. You dont get the best part without showing first you're able to deliver.
---------- Post added 2012-08-12 at 05:50 PM ----------
Be aware that if the good stuff would be avaiable straight away than people would consume it quicker then Blizzard can produce it. Just like food takes longer to make it than eat it, just as much games are longer to make them than playing through them. WoW is also subscription based so they have to keep you playing for as long as possible.
Last edited by mmocac96309fe0; 2012-08-12 at 05:51 PM.
I wouldn't have minded the xp change if the questing in MoP wasn't so dull. Blizz did a lackluster storytelling job, now they want you to experience that lackluster even longer....too bad because wow has some decent quest chains, just sadly most of them are in the revamped 1-60 content, bc, and wolk.
got lvl 25 druid and lvl 68 monk on beta server. Here are the values I have found:
25-26: 23100 xp
68-69: 648 000 xp
69-70: 717 000 xp
Last edited by cenkadin; 2012-08-12 at 08:34 PM.
Wow, I really want those Character Creation Preview sets for my characters. Does this mean they'll be updating some older sets? All of them but the Paladin set look like updated versions of older gear.
I want those starter screen sets. They look amazing.
You will create a situation where consumption of content is way to fast thus making creating it totally unworth it. If you see tons of people crying out loud that they are bored with current content despite how easy accesible it is, can you even begin to imagine how faster it would be if we made it even more accesible?
It's bad for the game because it makes it shallow, the more shallow it gets the less interesting it gets. Yes there are people who are fed up with repetetive content but only because they do it so many times over!
It's bad for players because they are not presented with any challenge but reward shower. What's the point of creating non-tangible content where players care for shinies and shinies only. It has grown so out of proportion that we see a situation where people dont even know what they are fighting for or why. Dont believe me? Try to trully believe that majority of players read quest log or any game lore in any form.
It's bad for developers because they cant possibly create content at the same rate people consume it, much less faster than they consume it. That's simply physically impossible and even if it would be it would be inheriently unproffitable. Right now we are at a state where people finish newly updated content in a manner of weeks, month if lucky. There's no way in hell, purgatory and heaven Blizzard can produce content at that pace. NO ONE is capable of production content at that pace! There must be something that slows players down to make them consume that content in a much slower rate.
It's not bad for developers if they can assign a cost to not running certain parts of content like therayeffect proposed. Leveling content has nothing to do with endgame, so why not keep it separate? The more choice the better and in this case it would make the publisher money and make a certain subset of the gaming populace happy.
I leveled to 90 on the beta, did full Valley of the Four Winds, Kun-Lai Summit and Townlong Steps.. the only zone I didn't complete was Dread Waste when I dinged to 90.. so I really don't get how people could level to 90 in KLS.
Unless of course they did pvp and dungeons. But by questing, I was almost out of content. (Jade was offline, so I had the instant grant to 86)
I have no problem with leveling, but it seemed perfectly paced to be, took me about 30h to go from 86 to 90, same rate as Cataclysm. So unless they boost the quest xp, I think it's going to be a long boring grind.
And I heard a friend saying somebody who only quested ran out of quests to do up from 85 to 90.
Well they have "stretching out grinds as long as possible to keep people subscribing" down to an art form by now. *sigh*We had to change that design though in order to allow account-wide mounts, which we suspected would be an even more popular feature. With account-wide mounts, every alt you ever made would have 310% flying for free had we not made that change. We want playing an alt to be about playing an alt, and not having that alt immediately as powerful as your main (though there certainly are a lot of shortcuts).
I understand increasing the XP required to level through 85-90 but why 80-85? That's old content and leveling through the linear cataclysm zones again will want to gouge my eyeballs out.