Originally Posted by
Kiqjaq
Couple little details on the way Vengeance works that some may not know:
Firstly, Vengeance only recalculates when you take damage. If you get to 200k vengeance, and then don't take any damage for the rest of forever, you'll keep that 200k vengeance until the buff falls off (20 seconds). If you take any damage, though, it'll recalculate and begin to decay if the damage was only light.
Secondly, Vengeance "ramps up" extremely quickly. Just a couple smacks from the boss and you can be sitting quite high.
So what I love to do (though it probably benefits a DoT tank like myself, DK, a bit more than a Warrior) is to have me pull the boss, (rarely I'll even /sit,) get hit by 1-2 melee swings, and then have my cotank take the boss and we continue the fight as normal. Works great on pretty much any tankswap boss (Tortos, Durumu, etc).
Durumu as an example: I'll do the above, and have 70k vengeance for 20 seconds of Bloodlust and then roll 70k vengeance diseases for 25 seconds after, whereas without that I'll just sit there with my thumb in my.
And then, when I hit 5 stacks and the cotank taunts, I'll step out of the light beam and avoid all damage for the next 20 seconds. Lets me keep smacking the boss with ~150k vengeance for a while (and they can handle the beam damage just fine for a few seconds without me...)
And, of course, pop SBar and jump into Eye Sore. Every little bit helps. :>