Originally Posted by
Krayzy
This all seems like some sort of projecting trying to come up with a reason others aren't as active in these games, but if you actually look at forum activity for many of these people you'll see their posting is down across the board. It's what happens when people get busier in real life or move on to other things.
This hold validity. It is nothing we really can fix directly though. We can't really go tell people to stop working overtime or ditch family dinner to play Maifa. There'll always be those who are more active than others because people have different amount of time to spare. Doing things that somehow promote participation and contribution might make those with more filled schedules to perhaps pick up their phone and log on during the bus ride home from work or on their lunch break, whatever fits. We can't ignore promoting activity and contributions just because we know some people can't log on more.
Originally Posted by
Krayzy
I still propose we go back to a more normal game. Hell, this games setup would be fine if we hadn't had the BT VT's or a cannibal with a vest.
The idea for this game was that it would be rather normal or simplistic. Setup for next game looks to be similar but with one less BT.
Originally Posted by
Krayzy
It could have been a fun last day and a half if it wasn't for the vest.
I don't feel it was the vest that "spoiled" the last day(s). I'll get back to the vest below.
Originally Posted by
Krayzy
I disagree on self voting to a point. There are times where it is advantageous to your team. Those times are when you want to limit the daytime discussion so that other members of your team can't be linked to you before night. It then makes it so you can night kill a person that you would think would put 2 and 2 together and thus make it so they never get a chance to tell everyone else.
Yes, there are definitely uses of it. The same thing with suicide, when there are more players in your team could be advantageous in other setups. The version I've played IRL had no revelation of roles when you died. You made connection based on how people had voted and what they said. Killing one of your own could potentially clear you of suspicion. There are uses for it, but is it enough to justify the behaviour for which it is more commonly (at least to my eyes) used for?
I'm gonna draw a parallel similar to what the defence used in the trial against the founders of The Pirate Bay. Just because an infrastructure you provide may be used for criminal activity doesn't make you a criminal by providing it. Compare to roads, those are used daily for transporting illegal weapons, people are driving over the speed limit on them etc. The reason for the conviction later was that even though that it was the "intent" or actual use of the service. That the service could be used for good activity, sharing the pictures of your family holiday, that wasn't what the service was used for mainly.
There are a few borderline cases and a grey area. Not allowing outright suicides (single one left on your team) but leaving the rest allowed might be the way to go.
Originally Posted by
Lysah
I agree that the SK being NK immune is too much power to also be a cannibal. Especially if you're going to rule a 1v1 during the day a scum win. Winning as SK should be really difficult, but with a vest and priority NKing he just has to keep a mafia alive and get the game down to ~5 players and he can't possibly lose unless people just get mad at him and lynch him because they prefer a mafia win. Silkku played well but I wonder if this set up was perhaps too easy for him, not to take away any credit.
Originally Posted by
Arlee
Assuming people realize who the sk is, which isn't always the case. And it is really hard to win as an SK as it is. You have to go against everyone. Also, he was only "immune" to being night killed at the end because there was only one night phase left in the game and until that point no one had targeted him because he did a great job of playing and not rousing the mafia's suspicions.
Originally Posted by
Worgenite
On the topic of the cannibal with the vest: Foxxi and I discovered if we gave only one type of sk(strongman) a vest, no one would ever choose anything else. We then removed the vest and all sk's had no vests just perks. Everyone started choosing ninja then b/c we had a jail immunity on it. We removed that and that's when other types started getting used. In other words, you either have to give all types a vest or no types a vest and make sure there aren't any op immunities as well.
I do think that the SK should be about misleading the town, or perhaps rather misleading the mafia to not become a target. I think Silkku did an excellent job as SK this game (perhaps I'm biased of being able to enjoy his diary during the game). But you can't always know what will make you become a target in the eyes of the mafia (or Vigi if there is one). The vest isn't imo a great tool because it usually just signals that you found a good target to kill, it just prolongs your life by one day. In a game of roughly this setup there's about a 40% chance that the SK will still be alive at the dawn of day 5 if it was all random without a vest. There's about 40% chance the SK will have been hit by a NK or lynched at the dawn of Day 4. If that was a NK attempt, he won't live to the next day. The more NKs there are each night, the better the vest is because there's a higher risk of being NKed. In a game with just one scum faction, perhaps the vest isn't needed.
On a similar topic, I've been considering giving bombs an "arm time". If a NK is aimed at a bomb on say night 2 the bomb will arm, both the bomb and the assassin will walk away alive, but the next time someone attempts to NK the bomb, it will explode like usual. This will give slightly less value to the bomb but higher value to the doc and also to the vest. Having such a functionality in the last game would definitely have made the vest OP though. The thought behind it would be to get away from the blind "just hit it again". It is likely there'll be a single Bomb or PGO in the next game. While I'm not a big fan of the Bomb/PGO, there was a few times where I think having the mafia know that the player could be a Bomb would have been nice.
Originally Posted by
Worgenite
If I'm playing, it's kinda obvious you can't discuss all the intricacies of the next game with me, but I do have a wealth of knowledge from modding a lot of games that I can share with you mods if needed :P
* makes a reference to a PM on what setup might be used and explodes someone's head
*
Hmm... seems I can't use your knowledge anymore... On a more serious note. I will make contact with you and others if I feel I need it. I bounced the setup for last game with Arlee (but that was before I added BT).
Originally Posted by
Eniah
Yes, we had theoretical chance of winning, however any SK with half a brain would kill a townie in that position, not the lone mafia (considering the vest, and even though Silkku didn't know if his vest was intact or not, he knew we knew he was the SK, and would therefore lynch him out if he decided to go for dyra)
But I sort of counted on Silkku going to kill either me or Kisuro, so either way the town wouldn't have won ( at least not if the SK knew what he was doing) which is why I voted for Silkku originally rather than a no-lynch.
How did you know Silkku was the SK before he claimed (or really before the end of the game)? Personally I felt like Kisuro was still undecided about the SK. Had it been Silkku-Kisuro-Eniah left at the end, I think Silkku would have pushed for Eniah being SK and playing really well but still voted for him. I'm unsure of who Kisuro would have voted for.
Originally Posted by
Lysah
Hell, I had a game that came down to me as the cop + 2 townies and a traitor and that was it. The traitor had no way of winning, the town could just not lynch until I investigated the right one and got the traitor tell, but he still didn't give up because giving up goes against the spirit of the game.
Yea, I think this is what I think should be a good thing to aim for. There was a way for the traitor to win though I guess (in theory) which was to make sure every other town aligned player was lynched. This would have required some really stupid play by town, but then, a skilled player might convince them. I'm not saying it was possible in this case and in many others, but in some cases where it might look like this, it isn't impossible.
Originally Posted by
Greeney
People generally play mafia to have fun, anything should be allowed as long as they follow any rules specifically outlined by the moderator.
I hope I didn't come across offensive, but just wanted to add some insight from my PoV.
Which is what we are trying to make sure happens in the next game, that people have fun, or at least enjoy it. If a mafia thinks it is fun to role claim on day one and give up his allies, I doubt it will be fun for anyone else in the game. We all have different perception of what we enjoy and think is fun. I think what we are trying to do is to reduce the amount of "boring" and "disappointment" now.
Constructive input (which I think your definitely was) is always welcome even if we (or at least I) don't agree with it at the time. The next time we might very well agree with it. (Inb4 someone tells me I quoted a CM without reference )
Originally Posted by
rolo4804
I can't remember if it was Ana or Dyra who gave up first and spilled the team makeup. If it was Ana, HE could have said that he was the loan remaining mafia, and we were lynching him. Listo deca and Treann (I think Treann was mafia, don't remember) were on his team so the remaining people were townies against the SK. Obviously this would be a lie and the SK would know it. We go into the night thinking its a single night kill, either Dyra holds off on a kill, or targets the SK if she's completely sure Silkku was the SK, and we go into the day at 1v1v2 like we did, but thinking its 1v3. All the claiming the last 2 days kind of ruined spectating the game.
So to fix what I started saying and didn't quite get out, while I feel giving up your whole team shouldn't be allowed (even with their prrmission), giving away a fake team is an amazing tool to use when you get caught as scum in the end, and therefore should be allowed.
Yes, this is very reasonable. I guess no one thought (and voiced those thoughts) on this, maybe because people were already suspicious of Dyra. Claiming to be the last mafia would probably have been the most likely other claim, but claiming that there was still one (or two!?) mafia still out there, and saying something along the lines "I think we will win anyway" might have made the town think a bit more. When you're outside the game and you know the claim is real, but when still playing you can't be sure. The problem is I think that there are few that thinks along these lines. Similar to why we have rather few mafia daring claim a TPR (Hello Firebert ) at least in comparison to what I was used to before joining these games here.
Another thing I would like comments on is what you would think of a game with a floating half-known setup. Where you know there let's say 3-5 mafia. You won't know for sure that mafia is cleansed until you've killed 5 of them, but maybe you've killed them all at three. Setup for the last game might have looked like this:
3-6 Mafia from 1-2 teams
0-2 SK
0-1 Bomb/PGO
1 Cop
1 Doc/Nurse
0-1 MEs
6-12 VT
You would know what roles there would be and roughly in what numbers but you can't be sure.
Still another thing on a similar topic. What would you like to have it so that the role of the dead (lynched included) is NOT revealed by mod in but instead revealed by the ME (I guess there would have to be at least two though) later? This would drastically reduce the power of the cannibal though.
*Worgen and I had a PM conversation about a possible other game to which I basically return a WIFOM answer to whether I would use it or not