Basically, the entire game of Guild Wars 2 was implemented as if it were a neverending Challenge Mode, Blizzard's proud new concept. GW2 is not as assiduous about it: Overlevelling does have some -small- effect, making the tiniest of trash mobs easier, but actual Champion (and up) ranked enemies (and even a lot of the Veteran ones) are still as hard as ever. There is no "go back and solo dungeon X twenty levels from now" in GW2, so you still have level 80s going back to newbie zones.
In addition, there is no mob tapping, all quest objectives and items are shared, and even a lot of quest items (like things you pick up off the ground) are instanced, so there isn't even competition for "run around and collect the broken gears". I remember a blue poster saying that they weren't quite sure how to get rid of mob tapping in WoW (was it during the AMA?), and my answer is: Go copy what GW2 did.
It's MMO Champion, not WoW Champion.
Last edited by jakj; 2012-09-14 at 01:31 PM.
thoses videos did not make sense
Not sure if I'd enjoy that or not. The only game I've played that did that was Oblivion, and having every enemy scale to your level was a bit annoying. So the bandit I killed at lvl 5, now is lvl 20 with the equivalent of Epic gear? I always found that strange. Some bandit living in a hovel just outside a town shouldn't be dangerous to Uber-Hero-Swordsman-who-has-Killed-Dragons.
But good for them, the MMO market has been a slaughterhouse for everyone not named Blizzard for the last 5 or 6 years so I'm happy for them.
It doesn't scale them up: It scales you down. It's intended to be viewed as a sort of flashback, basically, that you are meant to have a mental disconnect between "I am big and powerful, more powerful than this area" and "I am doing things in this area". Keep in mind that experience and rewards scale, too, so if you're level 30 in a level 20 area, you're getting items up to level 30 and not just up to level 20.
If the fact that you've numerically outlevelled an area stops you from enjoying it, then you would not like it at all, but if you take it as a mechanism for "some people like skipping areas, so they can, and some people like not skipping areas, so this way it doesn't suck when the game balanced for people skipping areas outlevels them".
GW2 sold 2 million, then 1 million of those have remain inactive for the last two weeks
I hate saying stuff like this but that penance comment almost proves blizzard doesn't like paladins. They jumped all over the "nerf this/nerf that" bandwagon even though it was balanced at 90 and not low level but when people notice penance is doing the exact same damage they tell people to stop jumping on that same bandwagon and that penance is balanced at 90 and that's all they care about.
Cant be possible! The fanboys told us already 2 weeks ago, that there are 4 million people playing .Guild Wars 2 Sells Two Million Copies
Some pretty cool vids I would say !
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.
Well, that's just a semantic difference really. At the end of the day, lvl 5 mobs can kill lvl 20 players, which just seems odd to me. I can kill powerful dragons, yet a thug that I struggled with back when killing said dragons was a pipe dream can still take me out.
I understand why they do it, it keeps content relevant longer, but from what I remember about Oblivion the mod that changed it back to a more traditional leveling system was one of the most popular. Bethesda changed things after Oblivion (in Fallout and Skyrim) to be a more of a hybrid between the two systems, but at the end of the day, in both games you moved back to having mobs being lower level than the characters (and sometimes by a significant margin like in Skyrim).It's intended to be viewed as a sort of flashback, basically, that you are meant to have a mental disconnect between "I am big and powerful, more powerful than this area" and "I am doing things in this area". Keep in mind that experience and rewards scale, too, so if you're level 30 in a level 20 area, you're getting items up to level 30 and not just up to level 20.
If the fact that you've numerically outlevelled an area stops you from enjoying it, then you would not like it at all, but if you take it as a mechanism for "some people like skipping areas, so they can, and some people like not skipping areas, so this way it doesn't suck when the game balanced for people skipping areas outlevels them".
I know GW2 isn't exactly the same because scaling only goes down and not up (so lvl 5 characters taking on lvl 20 dragons isn't an issue) but it still sounds odd to me. Imagine those very low level mobs outside a city attacking you every time you stop into Org or Stormwind. It'd be a chore.
i'm not looking forward to the first MoP day....
server issues aside. The quests, I mean in Vanilla and BC, even wrath to a degree you could skip quests and come back at quieter times. Now, you have to complete them to open up the "next path".
And there's one alliance quest which involves getting 6 "turtle flanks" which have a droprate reminiscent of westfall's boar "livers"...
yes that's right, on a crowded area with little to no mobs to go around..... to open the next path.
it's going to be hell. And this is an area they redesigned in beta.. and they still fail hard.
No womens tees for sale? D: That's disappointing.
I love that Arena Net turned off digital sales of GW2 for a few days so as to maintain quality of play for those who have purchased the game already while they work on server space and stability, and as soon as they start sales again they get to 2mil. It really shows that they are willing to put the players and the game before their profits, and shows that they have enough confidence in their game that they can actually stop sales just after release to work on it, knowing that in the long run they will do fine.
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