Mage
Professions
With all the recent changes to professions, including the most recent change to Inscription where epic shoulder enchants are now scribe only it looks like it's time to take a look at each major profession and how they benefit the Mage. We've already had some very good discussions, let's keep it up.
If I am missing any information, or something is incorrect please post and I will fix it.
Looking for constructive discussion regarding:
- Static Vs. Dynamic Profession(s) Benefits
- Dynamic Profession Benefits (Proc chance / Overall Benefit)
Static Profession Benefits:
Leatherworking:
Total Bonus: +330 Intellect
Alchemy:
Total Bonus: +320 Intellect (Flask - Mixology)
Blacksmithing:
Total Bonus:
- +320 Intellect (Both Intellect Gems)
- OR
- +160 Intellect, +320 Secondary Stat
- OR
- +640 Secondary Stat (Assuming Identical Gems)
Enchanting:
Total Bonus: +320 Intellect (Both Rings Enchanted)
Inscription:
Total Bonus: +320 Intellect
Jewelcrafting:
- Serpent's Eye Gems (JC Only, Max 2 Socketed)
Total Bonus: +320 Chosen Stat (Assuming Identical Gems)
Dynamic Profession Benefits:
Good usage of the new Mage Spell,
Alter Time can boost the benefit Mages can receive from the procs granted by the following Dynamic Professions. Using Alter Time 6 seconds prior to the end of a proc's duration can boost the duration of the proc a further 6 seconds.
Subsequent uses of Alter Time on the Tailoring/Engineering proc will likely result in a loss in DPS.
Engineering:
- Lightweight Retinal Armor
- Synapse Springs
- Proc effect (10s / 60s ICD)
- (Proc/icd)buff duration = average - lost stats = Total bonus
- (1920/60)10 = 320 Intellect
- On use effect at ~16.66% up-time
- Shared cooldown with On-Use Effects (Trinkets/Spells; ie PoM, Arcane Power)
Total Bonus: +320 Intellect
Tailoring:
- The Actual average increase from Tailoring will vary with the duration of the encounter and can be calculated with:
T - time of the fight
N - Number of procs you should expect in the time: T/64 (rounded down)
(2000 (15*N) / T) - 180
If you also want to take into account the use of Alter Time at the start of the fight:
(2000 (15*N + 6)/T) - 180
The above calculations are under the assumption of not having any haste buffs or procs while the Tailoring/Engineering proc is active.
Having haste buffs/procs during the proc would further increase its value.
- Lightweave Embroidery
- Proc effect (15s / 60s ICD)
- For the rough average of 1 proc, (Proc/icd)buff duration = average - lost stats = Total bonus
- (2000/60)15 = 500 - 180 = 320 Intellect
- (2000/64)15 = 468.75 - 180 = 288.75 Intellect (Taking into account ~25% proc chance)
Total Bonus: +288.75 Intellect to +320 Intellect (+468.75 to +500 based on above information, -180 Intellect that would have come from Enchant Cloak - Superior Intellect)
Faction Reputation Patterns/Recipes:
Golden Lotus (Honored):
Shado-Pan (Revered):
August Celestials (Revered):
Klaxxi (Honored):
Other:
Cooking:
- Way of the Pot: Intellect. Taught by Mei Mei Ironpaw.
Darkmoon: