I just thought of this idea, probably been thought of a few others. But it's based on leveling in a different mode.
Let's say we got these:
Casual - 100% Experience gained. 100% of normal stats. No restrictions. - No Achievement.
Normal - 80% Experience gained. 80% of normal stats. Experience Bonuses Restricted. - Achievement Rewarded.
Hard - 50% Experience gained. 50% of normal stats. Experience Bonuses Restricted. - Achievement Rewarded. -
We've many times heard that if you want it harder, just don't use leveling gear. But why should we if we're not awarded? Award us with a title, a achievement or just a feat of strength so the casuals cannot whine over it being too hard. That way no one is forced doing so, but yet if you do, you recieve benefits such as titles/feat of strength. The stats reduction being ignored against PvP.
I just miss the time where it took some effort and time to level up, I mean the game has really gotten better, but the thing that is missing is the leveling road. I feel it's really missing. With this I bet more people will try doing this. Make the rewards better, something as avaible transmog items w/e, you name it.
Just give you opinion about it. Want to hear
inb4
OP is a noob
don't use leveling gear
etc
(Of course the values I used are just some random numbers.