is there a benefit to using this say when u are heating up?
is there a benefit to using this say when u are heating up?
if you're not standing in fairly melee range then there's no reason to i think , just complete your current cast and then do it , i think a stop casting for combustion may be more important
From what i noticed, there is a delay after finishing a cast till it hits, no matter of distance.
Stopping a cast midway to cast Inferno Blast would count as dps loss so it is not worth using.
Even when standing in mellee range, the game should still register the infernoblast first. So just make sure you mash that button and don't queue to many spells at once.
I use a stop casting macro for Inferno Blast and Pyro mainly because I use scorch instead of fireball and moving or jumping won't stop the scorch cast. It helps quite a bit trying to get those double crits. It is probably a dps loss in a perfect scenario, but it's not for me since I don't have to wait to see if I get a proc or not while mashing the scorch button.
Probably not the pro strat, but it makes it much easier for me
You don't need to move and cancel the cast to inferno blast though, it will still work if the cast completes.
And using Scorch as filler is a massive loss of DPS over using Fireball...
You don't need one for Pyroblast either.
It's not really that far behind. You can fish for crits a lot more with Scorch, plus you can run around and jump the whole time without ever having to stop to cast anything except Flamestrike/Blizzard. More mobile and fun. Try it out.
I will try it without the stopcast macro though and see. thx
Last edited by Lance Icestrong; 2012-10-29 at 05:34 PM.
EVEN if you cast in melee range you still have 0.75s to register your second crit and not lose "Heating up". Look up blue message some time month ago.
If you have high latency, such as Oceanic, then the stopcasting macro is almost necessary. We did some calculations and worked out that that most people would have between 0.1 and 0.3 seconds margin of error for queueing IB before the next FB is locked in. This is not a large amount of time so the slightest hesitation and the Heating Up is just lost.
To make matters wors, during Hero, this entirely disappears. It is not possible for me to queue an IB after a Heating Up while under Hero. It is one of the more irritating new mechanics as Fire for players that do not sit on -100 ping.
So much miss information in this post.
First of all the 0.75s is max travel time.
Cancel delay timer on HU is 0.5s. This means that even if you land a non crit but follow up with a crit within 0.5s you still get HS. And you should always have IB in queue after fireball when you get HU. This should NEVER* require a stop macro.
*I dont know much about latency but judging by Vaengence calculations of 0.1-0.3s you are safely within the 0.5s cancel delay timer, and is properly the reason it got raised from 0.25.
*The only thing that can screw this a bit is if you have Hero active and are standing at range nuking as the travel time will cause the proc of HU to show after having completed one FB + have one FB in cast. When standing at X range(im not quite sure when this starts. but 5-10yard+) were you get into troubles with already having the 2end fireball in cast when HU procs, it is a dps loss to stopcast IB, you should continue doing FB
HOWEVER standing in melee range while under hero will NOT cause you problems as you get the HU almost immediately.
Last edited by mmocd79892434a; 2012-10-30 at 09:31 AM.
Scorch as a filler is always a DPS loss, but it sims only slightly behind fireball filler when there is no Pyro dot on the boss.