Thoughts?Originally Posted by Blizzard Entertainment
Source: http://eu.battle.net/wow/en/blog/6415071
Thoughts?Originally Posted by Blizzard Entertainment
Source: http://eu.battle.net/wow/en/blog/6415071
I am the lucid dream
Uulwi ifis halahs gag erh'ongg w'ssh
I agree, if a rogue is played well they can kill you in a smokebomb, and they will obviously be one of the good classes once the rest of them are nerfed.
Just sucks that most of the damage is done passively from auto attacks, bleeds and poisons :/
This is exactly what i think aswell. You must simply master rogue as class to be competitive to other classes. But when u hit some very good player playing... well pretty much random class but rogue, u will get stomped. I hope that nerfing others will bring some balance for us.
I getting more and more hope for the expansion all the time but when it it come to rogues I just get heartbroken those few times we are mention
Well...my view as an amateur PvP Rogue is that Sub control is good but damage outside Dance bad. Assassination damage good but control less good (no extra stuns/silences from Dance).
If they buff our control across all specs then Assassination will be more viable in arena. However, Sub damage does need a buff. Hemo and Backstab do not hit hard.
However, some buffs are better than none. Maybe we will get Prep and Step back, or double Bomb (although maybe that is dreaming - reduced CD on Blind is all we have been given so far in patch notes).
Another indication of a team of developers totally out of touch with their community.
Steve Irwin died the same way he lived. With animals in his heart.
My urge to reroll suddenly intensified... Jesus, how thick can these people be!?
Our damage with cooldowns is certainly good, but I can't be the only one having trouble out dpsing second wind with no cooldowns up can I? In fact I think our damage on non plate might even be just fine without cd's, but hitting a warrior without cd's and second wind going seems fairly futile.
Speaking of warriors, their fear is a 1 min cd right? And they nerfed blind back to 1.5? Am I missing something? Both are undispellable, they have the same duration, theirs is AE and ours has a tiny bit of range, but we get a 50% longer cooldown on ours still? Granted its better than 3 min.
Last edited by Sesshou; 2012-10-31 at 06:04 PM.
GC should be fired and someone whos not favorizing other classes should be hired thats my opinion to this
the ultimate answer's to all rogue issues :
-Rogues might still be dealing with the changes to combo points {2014}
I think we had blind nerfed back to 1.5 min becouse it would be too much godlike in challenge modes where rogue is actualy good (only place where i love to be one).
Blizzard said:
We think that Rogue damage in PvP is appropriate—the damage that some other classes are dealing is too high
Awesome sentence to begin with regarding rogue by commenting on other classes' damage, only points out the intelligence behind blizzard developers. Regardless, the main issues behind rogue these days are
(FROM AN ASSASSINATION ROGUE'S PERSPECTIVE)
1.) Energy regen at least that is what I have encountered so far. Since the nerf behind venomous wounds it been a joke with energy regen and stacking haste? If in my pvp gear I have 10,27 energy per second then with +3386 haste (PVE trinket proc) I get up to 11,02 energy per second. And I would love to see any rogue who is stacking haste for pvp anyway.
2.) Damage - abilities like envenom or dispatch ( in my eyes the alternate version of "execute-like" ability), very pitiful. Since vanilla rogue has always been about smaller crits but fast hitting finished off by some big eviscerate/envenom crit. But these days? Go and see how much you crit on a pvp geared person. It is really not funny watching auto-attack damage and poisons ticking away.
3.) Mobility - well since the unification of talents I have been quite happy with shadowstep but it is true that being slowed down by ass-grabbing totems, stuns from god knows what, frost nova-ed it is hard to keep with an enemy but possible if you know what you are doing. And honestly? Reducing cost of Burst of Speed with this energy regen? 4sec immunity to movement impairing effects at the expense of half the energy pool with shitty energy regen. Nice joke.
4.) Mastery - I enjoy assassination rogue tremendously, but considering in Cataclysm I had +110% poison damage increase through mastery and now I can barely get above 66% ?
5.) Stealth - well considering rogue is built around stealth? Maybe blizzard should focus on tuning out stealth. Cases like priests standing in the middle of the map using Halo and revealing everything in I am milllion yards away. Vanishing with CLoS and still getting dots from DK anyway, things like that.
With regards.
I believe the Dev BS to English Translation is: "See you next Expansion."
When you see someone in a thread making the same canned responses over and over, click their name, click view forum posts, and see if they are a troll. Then don't feed them."Gamer" is not a bad word. I identify as a gamer. When calling out those who persecute and harass, the word you're looking for is "asshole." @_DonAdams
Rio: Doubtful it will change as the season progresses, its an educated guess but mastery wont really go up by 20-30% with epic pvp gear.
---------- Post added 2012-10-31 at 08:01 PM ----------
Also I am not sure now whether mastery is incorporated into envenom as it used to be a poison=nature damage. Now I believe it scales only AP as the formula indicates.
Rogue Forum Moderator (formerly Mugajak)
Former Electric Sheep Recruitment Officer (They're Great!) - Kaeldraens
To add to this
https://twitter.com/Ghostcrawler/sta...83478502125570"Quick clarification: some rogue mechanics were "eclipsed by newer/shinier versions"? Other class' versions? Confusing wording."
"Yeah. Many rogue abilities cost resources or have long cooldowns. Newer versions for other classes often free, instant, short."
But after that beta and this ptr so far I won't be holding my breath.