So I posted these on the official forums 2 days ago, but they only generated about 5-6 responses (because everyone on the official forums has an attention span of a goldfish and instead likes to post in garbage "HUG A ___" threads instead of ones with good ideas), so I thought I'd post this here.
1: More rep for all dailies: right now, almost all dailies give only 110 to 150 rep per quest. This is WAY too low, especially for how much work some of the dailies are. With only 110-150 rep per quest, some reps will take months to hit. Double the amount of rep gained for ALL reps that give under 200 rep per daily. That will put all dailies at 220-300 rep per quest, which is not unreasonable at all.
2: All Justice/Valor rewards unlocked when ONE rep hits honored: I honestly liked the idea of justice/valor gear only being unlocked when you hit honored, but putting only SOME items unlockable when a certain rep hits honored is dumb. Unlock them when you get ONE rep to honored. The reason people feel ‘forced’ to do dailies is that justice/valor items that are upgrades are only unlockable at honored rep with every faction. (And on that note, please bump up JP items to stats and ilvl of heroic 5-man pieces).
3: Ungate all reps: Gating reputations is dumb. Shado’pan and August Celestials cannot be unlocked until you hit exalted with the Golden Lotus. Ungate all dailies at 90.
4: Add in a way to grind rep in dungeons: I might be in the minority, but I REALLY liked the fact that rep tabards were removed in MoP. What happened in Cataclysm was that people would grab a rep tabard the minute they hit neutral with a rep, and afk Stormwind/Orgrimmar spam queueing dungeons all day to get rep. While I don’t want them implemented for MoP factions, I think there needs to be a way to grind reps in dungeons for MoP factions. Maybe implement something like BC dungeons (specific heroics give rep for a specific faction; i.e Mogu’shan Palace gives Golden Lotus rep, Shado’pan Monestary gives Shado’pan rep). Another idea is to implement some sort of consumable item that, once a day for an hour, allows you to gain rep in a heroic dungeon for a reputation of your choice
5: Add in collectable items that can give rep: There are already a few in game already (Amber Shards for Klaxxi, Onyx eggs for Cloud Serpent Trainers) but I think there needs to be more. Similar to the Netherwing Eggs, there should be at least 3-4 things per rep that help with the grind. Make them rare, hard to find, drops collectable off of any mob, I don’t care how you do it, just add it in.
6: Split-rep dailies: This is a little idea of mine. Going along with idea #1 (increased rep for dailies), I propose the idea of split-rep dailies. An example of how this would work: Instead of getting 250 rep with Golden Lotus for a quest, you could choose to instead get 125 rep for Golden Lotus and 125 rep for another reputation, like Klaxxi or Shado’pan. This would allow for extra grinding for a reputation that you’ve already done all the dailies that are available for the day.
7: Rep awarded for killing mobs: Right now, the only rep that has this is The Black Prince, which gives 10 rep for killing level 90 Yaungol, Mantid, Sha and Mogu. Why not add this in to all Pandaria reps? Give Shado’pan rep for killing level 90 Yaungol and Sha, give Klaxxi rep for killing level 90 Mantid, give Golden Lotus rep for killing Mogu, etc.
8: Dungeon drops that you can turn in for rep: This would be similar to Coilfang Armaments, Sunfury Signets, and Marks of Kiljaden back in BC. Have mobs drop collectable items that can be turned in for rep, and have bosses drop items that start a quest that can be completed for a larger amount of rep.
9: Allow lesser charms of good fortune to be turned in for rep: Right now people have 10+ stacks of these coins just sitting in their inventory. Make a system where these coins can be turned in for rep. Ghostcrawler has said that these coins WILL be spendable (not confirmed if it's for rep or not) in 5.1.
10: Create some 'weekly' quests: Not everyone has time to play everyday. My idea is to create a series of 'weekly' quests, that can be completed up to a certain amount of times per week, instead of per day. For instance, you can complete a certain quest 20 times per week, so if you want to complete the quest 20 times in one day, you can. This would help people whose play times are more random.
Also, bump my thread in the official forums because the people there are moronic: http://us.battle.net/wow/en/forum/topic/7004011879#11