Originally Posted by
Chuupag
I have been using numbers and math. If X gives you more than Y, .5X will also give you more than .5Y. So if you can't actually get all 7k+ points into haste, which we all know you can't, whatever that number is is still beneficial. Say you wanted to throw them into crit instead, that's a bit under 13% crit, which is roughly another 40 seconds of EB uptime over the same 6 min in the original post. I don't think I've mentioned mastery at all...
I just find this whole situation hilarious. Whether you know it or not...I would be willing to wager large sums on money that the hit/exp being the end all stats originally came from Ven's spreadsheet. Even if you didn't hear it from that, the guide or person you read up on or theorycrafted for you probably got it from the spreadsheet. It became ingrained into the fabric of the spec, and then it was found out to be incorrect, but everyone already knew how to play with the caps. This is more about a change of play style than anything else. Our brothers the Mistweavers have a choice to sit back and cast or fistweave, so should not we have the choice to take the hardcaps and not worry about misses and have a simpler rotation and then also have the choice to alter our play style by not taking that same choice and having a bit more 'by the seat of our pants' rotation, but have more uptime on our mitigation than we could afford before.