Mage wasnt used on first LK HC, reason?
Mage wasnt optimal on that fight, prolly same for rogue on Empress. It WILL be that some classes r less valuable on certain fights that other classes, accept it
So quit ur whining ><
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legendary for rogues didn't give an important bump? I'm not sure if we are playing the same game or not.
I'm not sure what numbers you are looking at either. According to WoL and Gara'jal (A tank'n'spank fight for melee), rogues are topping most of the melee specs, not only that but the are doing double the damage of everyone else on Garalon.
Classes are never going to be absolutely perfectly balanced. When it comes to world first race, there will be class stacking and there will almost (if not always) be a class left out. This DOES NOT mean that rogues will never kill empress, just like it never meant that shamans will never kill the bosses they were left out on for the world first kill. These are top of the world guilds who are racing for the world first kill, they could have killed it with one or more rogues, but it may have made it that much harder.
As the strategies get out there and players get better at knowing what they should be doing at what time, the kill times will be reduced, the classes will become more even, and guilds that are not world first guilds will be getting kills with (and probably without) rogues. None of that will bother you, and this shouldn't either.
You're just jealous because the voices are talking to me!
World first is literally the biggest outlier by definition. You're not going to draw any statistically significant conclusions from it.
I'm not joining the "omfg we're broken buff us" bandwagon, but you do realize your example is absolutely not the same thing right? You didn't have those classes because there was no one you wanted to bring. I'm 100% sure that if BL wanted to bring a rogue, they had one to bring. In this case, it had quite a bit to do with the class. Class stacking is what people do for super serious progression to min/max. I guarantee you they did it on purpose. I don't know who their monks are, but I am pretty sure they didn't get taken because they played rogue amazingly in cata...
This is getting blown out of proportions though... omg we suck at some encounters. We are also really strong on some.
Welcome to being a class that brings zero raid utility. Pretty much the only thing we have going for us is elusiveness/cloak, but being able to take a bit less damage really doesn't stack up against raid cooldowns, on demand self or even raid healing, etc. Why bring a rogue when a druid can do the same DPS but also has symbiosis? The list goes on. Either we get raid utility or we have to be the top of the meter to be a viable member of a raid team, that's what this is all about.
Still, the bigger issue with these fights is that melee is almost always a hindrance. This doesn't just apply to rogues, no one disagrees with that.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
There is no point in arguing, we will only know the true reason a rogue didint get brought if Ahdehl would tell us.
It could be because he is combat and they needed better single target and he did not have 2 daggers or time to change his gear up for full min/maxing to get brought in.
Also like others have said they did not take a mage in their WotE heroic kill
The GM is a mage probably took an alt or another class more suited for the fight.
Also Ahdehl took an alt to their Wind lord kill seeing as his rogue doesnt have a kill count for him but has the ach.
Last edited by fallschick; 2012-11-11 at 09:53 PM.
Meh...usually things like this piss me off...but this time I just don't care. The mechanics likely didn't favor rogues or perhaps rogue dps just isn't quite high enough. You know those hardcore types are crazy and if rogue dps is lagging just a tiny bit they won't take them. Either way I know from personal experience that rogue dps is competitive enough. I'm regularly tops in raid finder and any Sha of Anger groups I get into and I don't even have good gear. Perhaps if I start raiding for realz and find myself struggling to keep up I'll start bitching.
Wind Lord was about maximum burst over a 70-90second span, and my Enh Shaman had better burst for that time frame, which was all the fight required. Once a couple more kills come in, I'll gladly explain why my Rogue wasn't in for Empress.
---------- Post added 2012-11-11 at 09:09 PM ----------
Streaming Vaults Heroic tonight from the Rogue PoV
http://www.twitch.tv/ahdehl_bl
no rogues because they were going for world first, the end
In 10m that MAY be true. I tend to minimize the damage I have to take (Sonic "boom" on Shek'reez, Force and Verve, ...), but in 25m it's almost certain you will be healed through and overhealed after because everyone is spamming insane AE heal and you'll end up taking a PoH/Radiance/LoD/whatever that will overheal you because you took less damage than your mate next to you, but HE has to be healed.
Rogue would bring something if all the heals were single target, that's not the case
Exactly. Rogue aoe is great. Check the tooltip for Fan of Knives 5.0. Poison application massively increased. CT damage is weak but CT itself also has a chance to apply poisons. Assassination AOE is best, then Sub because of the extra energy regen and damage modifier through SV and 30% Agi, then Combat (except if you use AR/AB for aoe when Combat is briefly best).
---------- Post added 2012-11-12 at 09:47 AM ----------
I dont buy this. You are not going to bench a class because their survivability is too good...