Hey, so according to WoWtrack there are about 53k guilds that killed Morchock (I picked Hour of Twilight because it lasted so much). 51k 10m and around 2k 25m so thats about 560k players? Where is everyone else? 9.5 milion players do not raid?
Hey, so according to WoWtrack there are about 53k guilds that killed Morchock (I picked Hour of Twilight because it lasted so much). 51k 10m and around 2k 25m so thats about 560k players? Where is everyone else? 9.5 milion players do not raid?
That guy (>'.')>
WoW Cinematics : WotLK>WoD=MoP>Vanilla=Cataclysm>TBC
Yes.
The vast majority of players do not raid.
im still looking for a guild
There's not only guild groups, what you wrote is only guilds but not pugs or LFR. (that is still raiding)
And playerbase doesn't only raid, you have so much else to track players through.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Multiply these 500k by 10 because there's a lot of unguilded alts who only do lfr (or alts in "social"/"one men" guilds)
Why you think the Net was born? Porn! Porn! Porn!
You're also only considering people that only raid in a guild. A lot of players just PuG'ed a lot of Dragon Soul, and I assume a lot still do. I haven't been a part of a raiding guild since 2009, but I still raid enough to keep up.
Raiding is a very small population of WoW and has been for awhile. It's one of the reason that they implemented LFR to interest people into raiding and also to allow people who aren't in a raiding guild to see the content they work on. The rest of the population PvP, Quest, Achievements, RP, etc etc. Lot's more to do in WoW than raiding.
They were trying to level alts, until CRZ came for one. -_-
But raiding shows how one very vocal sub-set of the player base hogs up so many resources at the expense of other playstyles. What the other playstyles get is the leftovers...including gear (which Blizzard somehow thinks if they get gear it's "welfare"). And the very stale leftovers are comprised of endless long-term reputation grinds because of Masochists who believed vanilla and TBC WoW is the only way to play.
Pretty messed up thinking there, and too many due to addiction to the game, just lap up being beaten down by a community of driveby style people only looking out for #1. All in a genre based on sharing, caring and being social. Yet if you try to get away from that junk and just play solo to enjoy the world, you're the antisocial sociopath ruining the game.
Schizophrenia is what you can call this mess.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
Makes sense.
Back in vanilla, I didn't raid at all. I got to 60 on my warrior, and 5-man stuff or quests outside of raiding was all I cared about. My guildies and I would run 5-man stuff, PvP, and just dick around out in the world. That made the game fun enough for us. I'd say a lot of players are still like that. It was a lot easier to be that way in vanilla though. I didn't really start raiding actively until BC.
Although I do have to admit there was a lot more fun stuff to do outside of raiding back then.
Last edited by Ciddy; 2012-11-11 at 05:02 PM.
Well you have to keep in mind sub numbers include players with multiple accounts. Also im pretty sure WoW progress only tracks EU/US servers in terms of kills and such. So your looking at a EU/US population of 560k raiders.
Judging by MoP first week sales of 2.7 mil theres prolly around 3 mil players in EU/US that have mop and prolly 300-400k of those are raiding. The rest are content with PvP, and questing on multiple toons, others farm mats, others play the AH to get rich, and you have your botters/gold sellers. THats the rest of the population.
That subset of the player base is amongst the most vocal, and the most recognizable for outsiders. WoW does raiding better then any other game, and raiding is something "big" and "awesome" that's easy to show off.
It's WoW's bread and butter, it's what keeps people around. Because of how raids are structured, raiders are compulsed to re-sub every month to continue their progression. Because raiders are so entrenched in raiding, it creates a solid base of players for Blizzard to work off of. And those players are organized and driven, and have a vested interest in attracting others to the game for the sake of their raid progression (10 is a fair number of people to maintain, others need more raiders to move up to/maintain 25man, need extras to fill no-show slots). And the raids attract players even if they themselves don't end up raiding, its something big and awesome happening in the world (of warcraft), it sets a theme and brings in a lot of content that revolves around the raids, and general excitement in the community.
If not for raids attracting/keeping people as this "amazing end game" (even if the players don't actually DO the raids), people would just go to other games like GW2 that do the non-raiding content a lot better.
Nope.
The numbers don't support that idea at all.
WoW raiding became what it became because they got EQ raiders in as devs. When the top is full of the mindset of a hardcore EQ raider they'll make sure they'll earmark a lot of the money in what appeals to THEM. It's how terms like "welfare epics" get coined, it's why the game is so tailored around the "I don't give a shit" attitudes. It's why, despite losing so many subscribers, they continue thinking TBC was all the game will ever be.
Raiding is but a part of the game. A sliver actually by how many participate. If even tradeskilling and fishing got the monies raiding got, just imagine how much WoW would've evolved in all these years.
Instead we get wasted environments essentially every expansion. Big blocks of real estate that maybe soloers and a 3/5 man team may return too, but abandoned nevertheless.
Was it really worth the money to see such waste, expansion, by expansion, by expansion?
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
In this thread you complain about raiders and thier taking up of Blizzard's resources, but in the RNG is to RNG thread you self proclaimed yourself as a raider going after your elusive shield for weeks upon weeks. So maybe you should blame yourself first and Blizzard second?
I don't guard turf, Raidbozz. Guarding turf is what got everyone into this mess to begin with.
And I'm a different type of raider who believes raiding doesn't have to be a social cesspool to succeed, especially at the expense of other features and playstyles in the game. Be in dungeoning to tradeskilling, too.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
So then you believe in raiding guilds with a sense of family who work together to fight through tough strategies and down bosses for rewards of gear upgrades to help them take on the next challenge. Glad you still enjoy WoW then!
Or maybe your just a solo raider who does LFR to see the content and still get the feel of raiding. Good thing they put this option in for people who can't dedicate time to raiding normally.