" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
It's kinda like Silencing a Warrior... Complete waste.
Better than this?
https://www.youtube.com/watch?v=GBgr...s&feature=plcp
With Avatar? It's not like Fears, Incapacitate effects, and stuns help. Nor do slows against charge, lol intercept, lol charge. Not to mention Warrior's own CC - Fears, Stuns, Disarms, Blanket Silences and interrupts.
In case you haven't been watching the rankings lately - There's hardly a team without a Warror. Some have two!
Last edited by Wiredmana; 2012-11-11 at 09:21 PM.
the arena ladders that are not completely broken by the mmr bug are supporting my claims. i only looked at bloodlust, which is the battlegroup i play in and most of the high rated teams are some variations on shadowplay, shatterplay, MLS or WLD MWD
right now demo locks are a lot scarier then destro locks, which is kind of unusual, but warlocks are still warlocks.
its been a while since i saw a high rated ele sham outside of rated bgs, but i'm sure there are some doing well in arena in some less populous battlegroup.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
After that horribly informed OP What on earth are you talking about now? Demo is the warlock spec, not Destro, Destro is OK in RBG, sometimes, occasionally.
Ele is poor because they can be crazy trained by melees, enhance burst is the same or better and they counter casters more easily.
Spriest is fine but burst can be random and they are fairly useless against shaman teams.
Boomkin can be strong with the correct comps.
Mages are obviously fantastic now.
Hunters can't use masters call, kill command, or use traps while silenced. Warriors can't shout, death knights can't use anything but strikes and I think rogues are the only class that isn't affected at all by silences.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
" I need a sec, my wrists hurt from spamming slam so hard. Playing cleave vs cleave is tough stuff guys"
Snares are also effectively hard CC against most melee classes. If you prevent attacks, defenses or spells from going out you effectively nullify that character in some way. Doesn't matter if it takes the form of a disarm, silence, stun, CC or a snare.
We don't need more disarms to counter balance melee because they are already effected by everything in the above list. Maybe they aren't effected 100% by everything in the list but they are at least half to fully effected by each one of the listed things. Silence a Ret Paladin, DK or Enhancement Shaman and there are a number of things these specs can't do.
Silence =/= Interrupt. Many casters can do plenty while silenced as well.
Disarms are a counter for melee burst, silences are necessary so casters can't cc chain everything into oblivion as well as being a counter to caster burst. Shatterplay with an rdruid cc is bad enough even with the number of silences/interrupts currently. You dont see disarm as an interrupt to melee cc'ing people.
Statements like this really kill any validity you might have had.
This is the most correct statement in this thread.
To all those crying about hunters and warriors, hunters are hotfixed and aren't nearly as scary anymore. For warriors, either CC them, use a defensive CD, or have partners peel for you when they pop their CDs. Stuns, blinds, disarms all shut down the warrior burst, without even having to use a defensive CD. Outside of CDs, neither hunters or warriors have strong damage. The Avatar nerf is completely over the top and the wrong thing to nerf, expect warriors to drop off the map.
Caster comps are 100% dominating at the moment. The casters who are crying about hunter/warrior are those that are not playing above 2k MMR. Watch some high level streams and count the number of warriors/hunters. Pro-tip from somebody who plays at 2.2k+ mmr: far fewer than mage/shadowpriest/lock.
If you're a rogue crying..I completely understand. You guys are pretty bad and I dont think 1m Blind is going to fix you.
No, it's not anything like silencing a warrior, and no, it isn't a complete waste.
He stacked Taste For Blood to 5, then popped all of his CDs and globaled the druid with heroic strike. It's not nerfed yet because, and this is a quote from Nakatoir (blue on the EU forums):Originally Posted by Ninaran
According to Blizzard, it takes a lot of work. In that video, Reck lands his first auto-attack at the 7 second mark. He had 5 stacks at 29 seconds. So, 22 seconds of buildup for a 1-shot.Actually, in a way you can. If you monitor the Warriors buffs, you will be able to see the number of Taste for Blood (TFB) stacks that are building up and this is can indicate when the cooldowns are going to be popped and the big damage is incoming. So this allows you to be prepared for when they jump onto you and you can use your defensive cooldowns. Please understand that we are in no way saying that this damage is fine, but it does take a lot of work for a Warrior to do this and can be predicted.
It's not even like this is chaos bolt or S8 elemental shaman lava burst. This has literally 0 cast time, so when Blizzard's advice is basically, "Pop a CD", they're asking you to preemptively get CDs up on your entire team.
Now, let's say we do that. A mage ice blocks, a shadow priest disperses, a disc priest is already dead from 22 seconds of auto attack, rogue pops evasion + combat readiness, warrior shield walls, DK pops IBF and other DK CDs that I can't remember the name of off the top of my head, warlock pops absorb bubble, shaman pops astral shift, druid pops barkskin + iron bark (assuming they can stack, don't play a druid), etc...
For sake of discussion, let's keep going and say the warrior dumps his heroic strike + 5 TFB stacks with all CDs up into the target. In Reckful's video, he'd still hit the target for 150k (barkskin is obviously going to mitigate a lot less). This team, in particular, has to tank Reckful for the next 20 seconds, because avatar makes him immune to snares + roots, and he'll be able to immunity the warlock's fears. Unless the druid pops NS cyclone (which Reckful would then trinket), he is not going to get any sort of breathing room.
Ignoring that, what happens when Reckful gets another 5 stack in the next minute? Blizzard honestly expects everyone in the game to have a shield wall caliber cooldown on barkskin's CD.