Poll needs more Battle Mage.
Mage spec that uses staves and 1-handed swords in melee combat would look awesome. Derp!
Poll needs more Battle Mage.
Mage spec that uses staves and 1-handed swords in melee combat would look awesome. Derp!
Last edited by mmocf558c230a5; 2012-11-17 at 08:08 PM. Reason: Oops!
Umh that is correct: the affliction specialization of the warlocks makes more sense in the necromancers. Maybe with a global restructuring of all classes everything fits better.
BUT let's think for a moment... the restoration tree of the druids is practically the same as the restoration tree of the shamans (indeed they have the same name). Now, there is currently a problem with that? None, in fact the two trees are different, each having certain peculiarities and different spells, without forgetting that both specializations are used both for healing with nature magic (technically they are exactly the same).
In summary, the necromancers are fully compatible in WoW and the possible overlaps with other classes could fully coexist, each specialization having their own particular characteristics within each class.
PD. In fact, according to my idea of the necromancer class for WoW, the basics of the affliction tree of warlocks would be divided between the three specializations of necromancers, like this:
Black Magic -> The affliction part of playing with the souls of enemies to harm them or help allies.
Putrefaction Magic -> The affliction part of performing periodic damage over time to the enemies.
Blood Magic -> The affliction part of playing with the lives and health of the necromancer and his allies.
The same "problem" of always.... I will quote myself to answer you:
The idea of battle mages has already been developed by DonQShot here: http://www.mmo-champion.com/threads/...tle-Mage-ideas
Last edited by Northem; 2012-11-17 at 08:14 PM.
Most of these are too similar to current specs and classes, the bard is probably the only thing that could bring anything really fresh to the table.
Support classes won't work, see Paladins in TBC (shamans and druids were initially also support right?).
Id like to see Shaman Tank
-K
Spellbreaker talent specialisation for paladins, basicly ranged dps / support spec with benefits for being in melee (think like dps mistweaver monks)
Tank shamans, using their arsenal of elemental earth spells to guard them and their allies from harm.
anything else is too simmelar to things that we have ingame or is just a mix between two classes that we already have.
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hehe I don't know just thought it would b a good enough name for a possible monk spec based on support and with the red crane as its animal protector? it's been asked for some as a possible ranged dps spec but for me I would go as a support spec cause I'm different XD
I wish they made MM hunter a Ranger spec - a completely petless one.
runemaster - death knight
necromancer - death knight
sea witch - naga exclusive
keeper of the grove - transformed night elves
spellbreaker - possibility, but sounds boring if anything to do with ones in wc3
warden - too similar to rogue
cliffdancer - I don't see the point of this.
Wizard - heard of mage?
ranger - heard of hunter?
mountain king - you mentioned it yourself, it's a warrior
druid of the fang - wtf you want 5th spec for one class while everyone else has 3?
Witch doctor - heard of shaman?
Bard - OH MY SONG SO MIGHTY GUNNA KNOCK YOU DOWN WITH MY LULLABIES
conservation - don't need more tank specs, need tank role made more appealing
spirit walker - support roles are useless, you need to be either tank, dps or healer. If you aren't cool with that, maybe MMORPGs aren't for you.
TL;DR: try harder next time.
PS: your poll sucks.
In most games, there's one "agility user" class which could specialize in either melee (rogue) or ranged (hunter) or both. I really like the "both" option, where neither are great, but there was a good mix of both, and I really enjoy that type of hybrid gameplay.
Of course in a game like wow, such a "both" option wouldn't be viable since they'd be out performed by a rogue and hunter in either case.
I would LOVE to have a Calculator-type class. If you've played FF-Tactics you would know how awesome they can be. Kill them bastards with MATH.
From the list provided, I'd pick a bard/type. Using different types of instruments to do support/damage would be awesome.
If you must insist on using a non-sanctioned sitting apparatus, please consider the tensile strength
of the materials present in the object in question in comparison to your own mass volumetric density.
In other words, stop breaking shit with your fat ass.
I dont see it up there, but I've been waiting for a summoner class. Not a bullshit pet class, a true summoner. Someone who summons avatars of the elemental primes to do massive attacks. They wouldn't need to be pets, it could be done almost in an aura fashion where "Evoking" one elemental avatar would cause it's image to appear near you, causing additional damage along with your regular nukes, filling a resource. Once you've gained enough of the resource, you'd unleash a huge attack from that avatar and it'd fade, along with a cooldown on its summon.
You'd then summon another avatar and basically cycle through them over the course of the fight. Along with their giant attack, they'd also have utility and group support abilities and buffs that they'd offer the group while they were active.
Endless possibilities here. We need a class that represents true power, not just some ragtag group of upcoming adventurers that saves the world one day and is collecting eggs the next, totally unacknowledged by the rest of the population.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
This made me giggle =)
---------- Post added 2012-11-17 at 10:25 PM ----------
Yeh I think that's a good request, one that I wish to see fulfilled by the Spirit Walker spec for shamans. But imo, I would like to see it as more of a support type of class, which in practice would work the same way as u described (which btw seems damn cool bro) but instead of pulling out huge damage from all the "avatars" it would instead summon them according to their expertise, like each one would have a specific role hence bring a specific row of utilities and benefits. And as a shaman spec, these avatars could easily be put into totems but instead of being elementals they would be fallen heroes with random names like the dk pet. How about it?
---------- Post added 2012-11-17 at 10:26 PM ----------
Boogieman style
Last edited by mmoc4874008d12; 2012-11-17 at 10:27 PM.
That little regard to new ideas ... and that narrow-mindedness ... I will not repeat what it has already been said because I would be a overpost... I just hope that Blizzard copies some creativity that there are by these forums ...
I find the lack of a warlock tank option disturbing.
I want a gravity mage.