I don't understand why people automatically go to the argument that dps is fine when it comes to windwalker fixing... The main point about fixing the class is not about being happy with damage numbers at any random gearlevel. It's about having a spec that is interesting, scales well and is versatile. I'm not ecstatic about being in the middle of the pack, but I can live with that. So let me just stress that the chances I suggest are not about wanting more dps on some patchwerk type fight. I don't care about that. I do however want WW to feel more engaging with choices that actually matter.
For this I would suggest to make FoF abit more appealing to have in the rotation , since it's being ignored way too much in my opinion.
I am very happy with Tiger Palm change next patch, this is a huge quality of life improvement.
What I would really like to see different is our mastery. Having attacks free of resources is not per se a bad thing, it is just something very meh as resources are abundant with proper gear and this will only get worse.
An "easy" way to fix this would be to just lower the value of haste significantly, but that would require some serious number tweaking on our abilities. However I do believe this to be the way to go as this could fix another problem, that we are too stable dps, we don't have much burst on demand.
Making energy regen alot slower and making chi abilities hit alot harder to compensate would also allow us to pool resources for some major burst.
Overall dps would not necessarily increase because of this but it would make for more interesting gameplay.