Originally Posted by
Conjor
There are always "those classes" who are considered insanely strong each expansion. For the past few its been locks, mages, shamans, (not so much) warriors, and to an extent, rogues.
IMHO, what makes a class OP is not one unique quality, like burst damage, or cc, or what have you, but that classes ability to do all of those things well in nearly all situations.
There is a reason mages and locks have been the staple of high-end arena play for the past 4 seasons: they have strong burst damage, chain-castable cc (both single target and AoE), and great survivability tools. Not to mention that most, if not, all of those abilities require a low skill-cap to use effectively. You won't be able to convince anyone that chain casting fear or poly on multiple targets requires high-skill. Not to say each class does not preform well in any situation, but classes like mages and locks can do it all.
The reason warriors are seeming OP this time around is because they were given more tools which allow them to fill out there "a tool for all jobs" toolkit. End of story. I was actually very surprised that Druids didn't explode the arena scene with Heart of the Wild and Symbiosis.
The only real solution to fixing warriors, and for that matter, all classes when it comes to PvP, is to reduce the number of abilities we have now. Nerfing the damage of abilities is not going to fix the problem because it isn't the root of the problem. Every expansion adds another 2-3 abilities for each class. Hell, by my count Hunters got 5 more buttons this expansion. I don't know how Blizzard expects themselves to keep everything balanced when they keep adding more variables to an already unstable equation.
The harsh reality is Blizzard has built this game around PvE, not PvP. That much should be clear simply based on how content is developed and released. They may try and convince the population that this isn't true, but come on. Every few monthes we get new raids, new dungeons, ect. How often do we get new PvP content? Can one reasonably say that PvE and PvP are developed with the same vigor? Can PvP even be developed? How much can you really change when it comes to PvP content besides adding new platforms for that PvP to take place (bgs / arenas).
With that in mind, is it even reasonable to assume that PvP will ever be balanced? I don't think so. Every expansion, every teir for that matter, is built around PvE content and PvP is simply a side-effect. When it comes to balance, I'm sure Blizzard tries their best, but balance between all classes in PvP situations is a pipe dream. Hell, Blizzard even has issues balancing PvE.