I think worst raids are , Original Naxxramas , BT , Sunwell , Ulduar , ICC , ToGC , Firelands , ZA and ZG terrible raids ....
I MAY be wrong here - it's been two years since I set foot in ICC so my memory is a bit hazy - but you went in the door that Saurfang blocked, was essentially a level path to the central teleporter - off to the right at the same level was entrance to the frost wing, a few steps up to get to the room with Dreamwalker - and then a long elevator ride DOWN to where Sindragosa was. So essentially, the gunship had already passed the level of Sindragosa when it got to Saurfang. (And to be honest, the exterior of ICC suffers from typical Blizzard "different on the inside" architecture - epitomized by Ulduar-does-not-exist-in-the-outside-world - so who knows where Sindragosa actually was. I know that big platform didn't exist on the exterior of the "real world" ICC zone.)
Regardless, to me ICC felt like a zone designed to kill bosses in, NOT a true lair of evil. None of the fights were especially interesting, except for Lich King, and even he made little sense in the end.
ToC, Gruul's lair and Eye of Eternity
1. Firelands
2. Firelands
3. Firelands
I still don't understand which interns designed this area... what a piece of crap. Bad atmosphere, stupid bosses, stupid music, weird layout... ugh..
1. 25-man
2. Heroic raids
3. LFR / instanced difficulty separation
Yeah I went there. 40/20/10/5 with optional Ulduar-style hardmodes. That's how it should've been. Give bosses an easy way to be defeated for the underachievers and give them a hard way to be defeated for overachievers.
There are no bathrooms, only Zuul.
Dragon Soul LFR
Dragon Soul Normal
Dragon Soul Heroic
Did I mention I did not like Dragon Soul?
Seriously though.
- Dragon Soul
- Mt Hyjal BC raid, great atmosphere, great bosses, most annoying trash format in any WoW raid. The trash format alone made this #2.
- ToC
Last edited by Misuteri; 2012-12-02 at 06:03 PM.
Yeah, it had a lot of influence on WoW today, because it was the first raid. Go back in there now and see that it's one of the 'laziest' designed raids there are (no unique models except Rag, incredibly boring atmosphere, only about 2 minutes of voiced dialogue), and bosses have very few abilities.
Only problem with 40m raids is that half the raid would crash in heavy combat. I would love to see 20 man raids return.
My 3 are:
1. ToC
2. Dragon Soul
3. Uh... Ruby Sanctum I guess. It wasn't terrible, just unnecessary and forgettable.
PEPE SILVA, PEPE SILVA
I like ToC, fuck me, right?
On topic:
1. Ruby Sanctum
2. Blackwing Descent
3. Serpentshrine Cavern
1: Anything MoP(and I don't even play)
2: Anything Cata(quit after FL)
3: ToC
1.) Trial of the Crusader
2.) Throne of the Four Winds
3.) Eye of Eternity
Eye of Eternity ( was boring til the flying part which I hated )
Ulduar ( just didn't enjoy it )
AQ40 ( hated the art style and still do)
Wait... you can't be serious. Black Temple was the tipping point for easier raids? The raid with Teron Gorefiend, an encounter where the entire raid hinged upon how well random people did as a spirit. The raid with Illidari Council, described at the time as "the superbowl of not standing in shit". Oh, and there's also the "easy" encounters like Bloodboil and Reliquary of Souls. And at the time, that attunement was so easy, just had to kill Vashj and Kael'thas. Piece of cake, right? Even Illidan himself had the raid depending on several key players doing well, though I would agree he was undertuned compared to what came before him.