Originally Posted by
Zirusianna
Me and my RL friend (Who've read as much fanfics as I have, though also read all of PH, Murky etc.) and he's also saying that even now we're just starting to learn what the hell EC-1101 actually is. Considering it's size, I think I should know already in chapter 14, even chapter 8-9.
Fallout Equestria handles this really well because the main quest changes all the time. Find Velvet, Survive for a second or two, Find DJ-Pon3, Stop Goddess, Stop Enclave etc. There was always something very important to be done, and Littlepip had to go do it immediately or suffer the consequences. I really miss that in PH, as I said, I think it's like Blackjack is just going about and trouble finds her. But I don't think that's the way it should be. (personal opinion and all of that) I think the storytelling throws it off, giving larger segments that are boring or actually redundant towards the story.
I know Fallout Equestria is a pearl amongst this fandom, and maybe that's why I have so high expectations of it, but I simply think Somber just pushed it too far. The things I talked about is something that's super hard to make in long stories, but in shorter stories you can easily get around them in the form of information given to you by people or books. In longer stories, you have to experience it, and every experience needs to be unique and memorable, pushing the character you follow even further.
Kinda like Dragonball!
Man I love discussing fanfics <3