http://raidbots.com/comparebot/50c79...9#damage-taken
- 5 Mil more dmg taken (This is relative due to Stagger but reflected by the following)
- 5 Mil less melee dmg done. (melee dmg not DPS/Total).
- 10 Mil less healing done. Huge variance in Guard dmg despite very high uptime.
- More healing taken (despite doing significantly less personal healing)
- To be expected but also lowest # of jabs.
- No Chi Wave, supported by lesser healing done and probably a lack of Chi.
- 4.4% Less Elusive Brew uptime
- 2.6 to 15.7 times more uptime on Heavy Stagger.
Wouldn't mind a difficult single tank fight to use as an example but couldn't find one so that will have to do plus the extra boss strikes jack up DPS but they were all pretty close on that. This isn't an atk on Brotherbrian as his Guard/Shuffle uptimes were solid, just wanted to point out the "opportunity cost" all of that stamina/mastery is resulting in.
Feel free to fire back with any #'s supporting why that method is better.