Spinning Fire Blossom = Lock on target, Snare at 15 yards.
Blackout Kick (Mastery Proc) = Deal Shadow Damage and always proc the 20% heal of damage inflicted.
Tiger Palm (Mastery Proc) = Deals Holy Damage.
Rising Sun Kick (Mastery Proc) = Deals Fire Damage, (1-2) Charges Max, Charge is gained when a Tiger Palm Mastery Proc is not consumed and procs another one via Jab. Hence you would need to get (2-4) procs via jab and not using Tiger Palm for the duration to get (1-2) Charges. Using Tiger Palm will expend the charge and execute a Fire Damage Rising Sun Kick instead of a Tiger Palm and this will also cause the monk's attack to ignore an additional 20% armor.
Fist of Fury = Increase baseline range by 5 yards. Can move while channeling.
Or
Puts a dot on target which deals less than current damage and does a 1 second stun (No DR). DoT will follow normal DoT haste rule. Stun and damage will not happen if the monk is not within 8 yards from the target. CD Increased to 45 seconds.
PvP 2 Set = Tigerbrew will now always be 20% Dmg increase last 15 seconds and on a 3 minute cooldown. Every consumption of Chi reduces the CD by 2 seconds.
PvP 4 Set = Touch of Death is now usable on players who have less than 15% of their Maximum HP or less HP than 10% of the caster's Maximum HP.
Touch of Karma = Usable while Stunned/Silenced/Disoriented, No Chi Cost. CD increased to 2 minutes.
Fortifying Brew = Reduces damage taken by 30% increases HP by 15%. Also Clears all negative magic effects. Windwalker only, 3 minute CD.
Roll = Does not trigger GCD, using a skill while rolling will cancel the roll and perform the action instead.
Zen Sphere = Increase HoT healing and AoE dmg. Detonating it does not expend the Zen sphere and refreshes it duration back to maximum.
Path of Blossom = Does AoE damage when triggered and roots the target for 2 seconds.
Charging Ox wave = Deal damage equal to a Rising Sun Kick to all targets in a straight line. Same stun duration and travel distance..
Healing Elixir = Converts Expel Harm from a heal to an Absorption Shield which last 10 seconds. Stackable up to 100% of the caster's maximum HP. Healing Elixir will always happen when Expel Harm is used.
Tiger's Fury = Breaks all snare/root and provides immunity to such effects for 5 seconds. No Chi cost.
Momentum = Each roll will cause you to move 30% faster stackable up to 2 times if no target is selected. Rolling with a hostile target selected will cause you to roll up to the target (at 400% spd) transferring all snare (Not Root) to the target. Rolling with a friendly target selected will cause you to roll to your friendly target and suppress all snares on both target for 3 seconds.
Chi Burst = Successful Chi Burst cast will provide Chi Surge to the caster for 3 seconds. Using a Chi Burst again with Chi Surge will cause Chi Beam which hits/heals 75% stronger with instant projection.
Jade Lightning Crackle =
Casting Spinning Fire Blossom while channelling JLC will cause a Jade Fire Shower inflicting the Spinning Fire Blossom's damage to 4 targets within 10 yards of the target who was targeted with JLC. Will never target CC'ed targets, does not root.
Casting Elusive Brew while channelling JLC will cause Numbing Brew reducing damages from magical sources by 15% and capable to stagger damages of magical source.
Casting Mana Tea while channelling JLC will increase healing done by 3% per second of Mana Tea second.