Yeah, glyphs are tough enough to choose from. perhaps baseline for enh and ele, just feel like healing stream is very weak as it is.
Yeah, glyphs are tough enough to choose from. perhaps baseline for enh and ele, just feel like healing stream is very weak as it is.
Does this change mean they're going to let LvB scale with crit chance to increase the damage like Chaos Bolt or is crit still going to be worthless for about 50% of our damage?
Overall the Dispel change was pretty much half assed implemented into the game.
Defensive as well as offensive Dispels needs to be remade from scratch, going there and say "Dispels should matter" and then "But Affli and SP keep their Dispel protection" just doesn't fit together.
Similiar thing goes for offensive dispels, important buffs are undispelable or you can't get them because the target got that many trash buffs that it is impossible to dispel the right buff in a decent amount of time.
The context that the change was made suggests that it was a pvp change but maybe with some pve implications. As far as pvp goes it opens up the use of frozen power and, in my opinion/depending on how it turns out, unleashed fury. Frozen powered frost shock>unleashed element/fury(for 20% fire damage + 10% LvB dmg)>Lava Burst. So you can keep the melee at bay while still doing decent damage without flame shock up. That's how I'm looking at it at anyways.
These words in my mouth... where did they come from? I don't think I'm the one that put them there...
Arena, patch 5.2
<Flame shock is dispelled>
Elemental Shaman: i can use my LvB anyway, EAT THIS MISERABLE!
Elemental Shaman: WTF!!!!? they hit like a fucking lighting bolt!
Elemental Shaman: WTF!!!!? NO LAVA SURGE PROC!!!!!!!!!!!!
Elemental Shaman: WTF!!!!? New gliph of flame shock is USELESS without Flame Shock on target.... ARGHHHHH!
Elemental Shaman: WTF!!!!? Ok must cast Flame Shock first.
Elemental Shaman: WTF!!!!? OMG what happen to my LvB damage???
You are dead.
From what i understand they are making LvB always crit but reducing its dmg as an example:
Current:
LvB (w/o FS) - 10k (lets say to keep maths simple) (non-crit)
LvB (w/ FS) - 25k (crit)
Change:
LvB (w/o FS) - 16.6k (crit)
LvB (w/FS) - 25k (crit)
This is clearly a more a pvp thing as its basically a buff to LvB dmg on non FS targets by 66%, assuming they keep the numbers for hitting a FS target the same. Tho dont beleive its a soultion to the pvp issues, but still a start.
If they allow the dmg to also scale with crit like Chaos Bolt this will be a nice increase, especially if they say they'll be increasing LB dmg as well as we're still low dps, could even make crit a stat we actually look at if they allow its dmg to scale.
You can add Will of the Emperor, 4 kings (shadow orbs), Garajal (spirits/totems), Zor'lok (MCs), possibly Mek'jarak, definitely Un'sok, protectors (HM).... I think we can all agree this is a welcome change for PVE AS WELL.
You don't want to FS is the target is going to die 3 seconds later.You have more than enough time to FS LB on those encounters. Earlier waves of Elegon you can get away with hitting one chain lightning and going back to the boss anyways. Whats the problem?
or amber shaper, adds have very little hp and when im getting LS procs, and we don't want to push the boss to 70% because we need enough ambers up for the constructs to eat in p2, i can throw them without basically trying to fs lvb every add while it dies 4 seconds after i put FS up...which is a total waste of time, better off using ES and 166% lvb and EB etc.
The dmg per cast for 2-3 flame shock ticks on an add that does not live long, just to get lava burst to crit, is really low. Not to mention that it delays earth shock and probably screws up your flame shock on the boss as well at some point. Now you will be able to chose for a less powerful lava burst and follow up with an earth shock (i.e. make better use of earth shocks/fulmination when you have to target switch a lot).