I'm mixed about your assessment. DPS players have had it rough since forever so the option for them to do more is nice. The complaint that was always raised to a DPS warrior was to stfu and roll a tank for gear so I'm not sure why it's all the sudden a travesty to ask the same out of the healers and tanks. Scenarios only offer 10 minutes of actual game play most of the time so it's really an uneven comparison to be had in the first place.
The main problem, when it all comes down to it, is the lack of motivation to keep playing. Which is something I agree with. Right now, the complaint seems to be targeting the fact that people who used LFR since the other choice sucks or isn't really viable for them are about to get kicked in the nuts. Something I've always had a problem with in WoW.
At the end of the day, there isn't much credibility to any argument as to why gear progression HAS to be done the way it is currently and WHY limiting other options is so fucking perfect for the game.... claims the attitude by Blizzard. They sputter some bullshit, release actual content and subs go up. They continue to hinder progress and options, the new content is explored and subs go down until enough more content is added.
I honestly believe this has more to do with the way they allow the content to be experienced rather than the actual "lack" of content.
Even if they required JP, valor gear will still ask for reputation (and we dont even know if they will stop asking for VP), i know that Blizzard intends to replace catch up mechanism with dailies, its what i have been telling, they are pidgeonholing us in the daily system we were told it was optional, crafted 496 gear is only 2 items and they are very expensive, respawn timer of world bosses is irrelevant since you can only loot them once a week, you dont know if t14 raids will be nerfed and even if they are, again, weekly lockout and you need people actually wanting to go there (and we are back to the same problem we had in TBC that motivated catch up mechanisms in the first place).
BC did not worked fine, BC worked so bad that Blizzard had to put ZA, new dungeon and badges, all 3 things as catch up mechanism because the community was easting itself by stealing raiders.
3.2 didnt worked that fine for new players either, which motivated the adding of dungeons in the next two content patches.
You are the one sputing crap here.
People REALLLLLY need to stop using TBC lack of dungeons as an example.
If there were ANYWHERE NEAR as many dungeons in Mists as there were in TBC, no one would be complaining. There's double the amount of dungeons in BC as there is in Mists, and 3 of the Mists ones are rehashes.
If there were double the mists heroics, people wouldn't be complaining, plain and simple. As then, we have a chance to have some variety. Not have the same dungeon every 2-3 runs.
Exactly. Not to mention that LFR has up to 1 hour Qs as well.
---------- Post added 2012-12-27 at 10:12 PM ----------
They can't up the difficulty because those dungeons are still the catch up mechanic before ppl can do LFR t14. Plz put your thinking cap on =)
Remember when patches only gave us Class changes and INGAME VENTRILO?
Yeaaaaaaa............
I'm sorry but newsflash dude, you DO have to wait... cause no matter how much YOU want something, it won't happen before they say it will happen. People QQing and threatning to quit is also getting old, and at first i got kinda annoyed at people saying this but: If you don't like it, don't play it.
They have made a shit load of new stuff and picking up their shit this expansion. Patch 5.2 comes with 2 new world bosses, several scenarios from what i could understand, a 13 or bosses long raid and a lot more small improvements on already added MoP content.
So whining about not getting a new 5 man instance or two is pathetic imo....
I think latest news of D3 will pretty much tell you that waiting for something from Blizzard doesn't pay off. If you didn't know - they just scrapped the PVP arena system...
http://massively.joystiq.com/2012/12...e-starts-over/
Basicly - BLizzard will PR whatever. It doens't mean they are right or that their system is actually working to make it a good solid experience for majority of their playerbase. Ive posted my doubts about their current new systems in MOP. I left because of them and I will not return to the game cause they directly hurt my way of playing the game like I did for the past 3-4 years.
Last edited by Duster505; 2012-12-27 at 10:20 PM.
Then give players better JP loot? Crafted loot? As I recall from HoT, people did all of 1-3 (depending on how far you were off 353) standard HCs before they spammed HoT's. This will be exactly the same with gear inflation. Rather than mindlessly farming 2-3 new dungeons, just keep the ones we have.
Why players don't get JP from MSP/SPM is beyond me. We got JP from the 4 333 loot dungeons on normal before getting into 346 hcs.
Besides, it's all a pointless argument because people will just buy the PvP items to get into whatever HCs they implement (Either higher tuned current or new content) and then sell it on. Cheesing the ilvl system was the biggest point about Cata queues and it hasn't gone away.
Last edited by Matt0193; 2012-12-27 at 10:27 PM.