Originally Posted by
Thalais
The goal of PvP Power was to separate PvE items from PvP in PvP since PvE trinkets have always been better than PvP outside of the CC removal trinket which if you were human, you didn't need it.
The entire resilience issue was to make PvP more open to PvE but as you have said, PvP power just blows up Resilience, even with the bonus 40% baseline.
The issue is; PvP power makes other classes that were already too strong, even stronger. There isn't a way to balance your PvP without making two different number system.
Example: Frost Bolt deals 150,000 vs dragon, Crits for 300,000
Frost Bolt deals 90,000 vs player with 40% base resilience, Crits for 180,000
Lightning Bolt deals 140,000 vs dragon, crits for 350,000 (ele has 250% crit damage bonus)
Lightning Bolt deals 84,000 vs player with 40% base Resilience, Crits for 210,000 (same as above 250%)
With crit being lower proc rate, lets focus on the normal damage. So now introduce PvP power which increases damage by 40% from items. Now Frost Bolt is dealing 150,000 damage to players as it negates the 40% resilience and LB deals 140,000 damage.
What is the point of giving 40% base resilience when PvP power overrides it and even stack Resilience vs stack PvP power, PvP power wins out.
No matter how you look at it, if no crits and frost bolt vs lightning bolt, if both have same health and both cast same speed (this doesn't happen ever but for discussion purpose) Frost Bolt deals more damage and will win.
Now, lets say PvP changes those damages to deal 40,000 damage both to players and let them build their own stats; haste, crit, mastery, and let the players play on equal grounds and let them build their own builds.
The players have no control of their characters in this game currently. X classes with most burst will win vs X classes with less burst. The issue hasn't been solved. You need to let the players build their own character to fit their play style and balance the game by adjusting the damage to players from their abilities without using things like Resilience and PvP power to throw the numbers off into radical directions; which is what we have now.
Resilience and PvP power are part of the problem, along with no separate numbers for the abilities.