Gershlol.
RIFT could have been a great game, but a number of things killed in in the first 2-3 months:
- The players wanted World PvP, not battlegrounds. Trion didn't listen.
- Warriors were horribly overpowered until the first major patch.
- Adam Gershowitz (Lead Designer) buffed his pet class (Pyromancer) to a CC-immune one-shot machine with the first major patch, similar to what he did in WAR with his Bright Wizard.
- You could only queue for Battlegrounds with 5 players, but the smallest BG was 10vs10. So depending on your server you always played together with 5 brainless PvE spec tanks in crap gear against 2 premades.
- PvP gear was absurdly powerful and the grind for it horrendously long, so certain groups who farmed literally 24/7 from release and used a certain bug exploit to get unlimited points were able to effortlessly shit on everyone else for months to come.
Better in what sense? More viable 3v3 setups? Crap is still crap, even when there are more flavours to choose from. Blizz needs to fix the fundamental issues (e.g. CC immunity, PvE/PvP separation, interrupt system, World PvP) because if they don't, the cycle will just keep repeating itself (new, untested content breaks everything, then Blizz takes months to band-aid fix what they broke before the next untested content breaks it again).