None, not sure you can even slow bosses. It comes in handy on adds though, where you have to make the choice between slowing them or getting the extra damage. Will of the Emperor and TSulong come to mind. I've found that in the environment I play in slowing them usually is preferable, to give people more time to switch to them and get damage going. It's still at the cost of personal DPS, but I prefer that over not getting through the encounter.
And on Protectors HM, Sha of Fear HM too (with Soulburn).
I've maintained this whole time that it's "fair enough" that it doesn't warrant change. But I think it could be more fair, if we could, with mutual-exclusivity, bring spell haste or magic vulnerability, even if it meant tying them to different pets (perhaps with Sacrifice imparting the lost buff).
But in any event, I think we've made both our underlying points clear. I don't think anything needs to change, but I think there is room to do so without upsetting balance.
---------- Post added 2012-12-30 at 03:08 AM ----------
I hated it. At one point our 25-players had three shadowpriests and one warlock (me). It sucked, big time, having to piss off two players in my guild every raid night.
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For some reason I was a little bit annoyed by that as well. Adding it all together we have two buffs (Spellpower and Stamina) and one debuff (CoE) on top of additional utility in a shitload of fights (CoEx, AoE-Stun/AoE-Fear, Banish, 60s Insignia), I don't think that we really need to provide Crit on top of all that. Especially with the removal of CoE from Moonkins the debuffs seems rather needed, as we are the only class that can provide it with 100% uptime for 5 minutes (both Lightning Breath as well as Master Poisoner drop off after I think 15s). Also keep in mind that Stamina is the least important of all the Raidbuffs. It does not increase your damage, if you fail and stand in something bad you are probably dead one way or another (at least on heroic that is) and if you really need it for your tanks, there is a scroll for it.
I guess I don't like Arcane Brilliance giving Crit because it literally is the same buff as our Dark Intent BUT with Crit on top of it. IF they were two buttons (and they had to press to buttons everytime they buff) I would be completely fine with it. This sounds like a stupid reason, but.... I don't know, it feels "cheap".
Been there, done that.
Would you like a link to our Heroic Zor'lok 10 without 5% crit buff?
---------- Post added 2012-12-30 at 06:45 AM ----------
In theory, pets are supposed to be almost the same for DPS, partly due to the Fel Energy system. It's not perfect though, of course, but I'd say that losing or gaining a buff (presumably) would benefit even the warlock (ignoring the raid) way more than the different pet.
In fact that would actually be a solution to the buff situation, have the warlock act as a weaker version of a hunter with several, mainly spell-based buffs, that he could bring by switching pets. Felhunter could provide spell haste, say. Voidwalker could provide mastery (or the likes), etc.
Felguard already brings Mortal Strike, which is sometimes forgotten in PvE but not entirely useless if I remember (not sure if it works on bosses, and can't immediately think of a boss which is actually supposed to get a heal off).
And I also forgot, warlocks bring soulstone, which mages do not. I'd still call bloodlust a "buff" though, since it directly contributes DPS and healing to an encounter and is always there.
The dark intent is useless these days.. i mean what is the chances not to have a mage in the raid? ther eis more mages than warlocks in this game .... kind-a liked it old way... whn we give 3 % haste to someone and we get the same
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I think we should be able to get spell crit or spell haste attached to DI, no1 uses imp, ever. Ever. So many people cry about locks, hunters can bring every single buff or debuff into a raid, including on top of that a blood lust/hero.
Warlocks should provide SP+Spell Haste. Haste is way to rare as it is. My 10man group rarely has both melee attack speed and spell haste, so our hunter is forced to pet twist mid fight to provide both. Sometimes we'll have an Ele, but there's been quite a few nights recently where we don't have our Ele shaman and are stuck with either the hunter pet twisting or not getting one at all.
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This exactly. The stamina buff is not used, because it is only provided by the imp (and I don't know of any lock playing with one). GC might have been right if all pets provided that, maybe, but again most likely not. And as far as CoE is concerned I'd rather have it as a passive ability, whenever I hit something (yes lazy :P). Dark intent as it is now is only a self buff when questing or a group buff in dungeons at best. Besides who doesn't bring a mage in a raid.
This is what I did. Still was extremely frustrating for whichever spriests didn't get it on a given night. I'm not in a hardcore guild that min/maxes for every possible last bit of dps, where it would be only natural to give it to the best of them 100% of the time.
I agree it was more innovative / less boring, but it was too much drama. It's why they changed it, even after nerfing it.
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The fact that Arcance brilliance overwrites DI is daft, if cast it shouldnt overwrite DI just apply crit. Its just confusing. though I fully agree DI should be spell + haste and if AB is cast you get SP + Haste + Crit which would be the best opton of all.
as for Warlocks bring stam... who uses imps these days? Destro do but thats just one spec out of 3 - all 3 classes of Mage can cast AB
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Replace Stam with Haste and have all pets provide it. Alternately, go the Hunter way and have different pets provide different buffs if they really want diversity.