I'm not expecting the separate lockouts to come back for EU and US (they did confirm that would only be for KR and CH regions), but higher item level from 25's would not surprise me. Another possibility is splitting up achievements again, with better rewards coming to 25. A third possibility is higher chance of coins giving you gear in 25's than in 10's.
This makes me very happy, as I love 25-man raiding far more than 10-man raiding and am in a 25-man guild for that reason. Recruitment is very tough even for the better 25-man guilds out there.
Fenixdown (retail) : level 60 priest. 2005-2015, 2022-???? (returned!)
Fenixdown (classic) : level 70 priest. 2019 - present
Almost everyone talks about either adding ilvl to items for 25man, or splitting the lockouts.. though that doesn't really help with the issue.
The issue isn't the gear, or the amount of raids done per week, its the fact that 25man guilds cannot recruit properly when everyone on a server wants to do 10man.
There is always those that want to do 25man, but don't find the option to do it.. WHAT IF, 25man guilds get to be allowed to recruit ACROSS realms, just like how RID works now, you can team with people from different realms, and zone to an instance or the like together, except that they're in your guild and all.
Utilizing CRZ tech for this could prove to be well.... helpful in fixing the issue, or at least I think!
Warlocks get buffed ONE TIME and suddenly developers are getting fired over it...
Personally, I'm in nice situation of playing on realm with highest progress between all english speaking europe realms. Even there, there are only a few 25man guilds. And I still remember the situation on my previous realm - one of the lowest populated realms in the world. There was only one 25-man guild, and that was in Firelands time. Like everobody say, especially on those lower-populated realms maintaining 25-man raiding squad is a real challenge. Most guilds don't even try it, as the fights in 25-man are neither easier nor more rewarding.
What can encourage players to play 25-man again? There are several options:
1) Forcing them, by removal of 10-man. Not likely to happen.
2) Giving better loot in 25-man version. Also not likely to happen, as Gc said.
3) Making 25-man significantly easier. This, however, would enrage both hardcores and casuals, as the first do not want the game easier and the second would whine their guilds are not big enough to raid 25-man.
There are no more obvious solutions ( and no - adding additional upgrade level will not change anything - even in the current model you dont have enough time to upgrade all of items before next patch ). Seems I have done nothing more that sum the points ;p Still, from what I've seen you guys are also not very creative - most of your ideas can be summarized by one of three points above.
One more thing. You are enormously wrong while saying that removal of 10-man would cause most players leave. If raids are what keeps you playing ( so you are not PvP-er, etc. ) that you are probably pretty dedicated to them. You spend a lot of your time for raiding ( if you dont, raids are not what keeps you playing, trust me ) and eventual decision of abandoning the game because of one decision of Blizzard can be nothing more than emotional one. And emotions fade. I know many players who stopped playing from emotional reasons ( new raid tier dissapointed me, my class now sucks in pvp ( it actually sucked ), dont like the idea of same items in 25 and 10 ( after wotlk ), i'm just tired of being gl - nobody respects me or takes me seriously etc. ). Nearly all those players returned ( one after 2,5 years! ). So again, if you raid a lot, WoW is probably an important part of your day. You are not going to just stop playing, same as someone does not simply stop watching TV, if he used to watch movies every evening. Not counting people who just can't raid 25-man ( too weak computer etc. ) most of you would just get used to new format... same as after vanilla.
I hope 25 gets increased ilvl again since I'm personally trapped on a server without a single 25 guild on horde.
Unless you're agreeing with what I said, I can't tell with the "and yet" portion of your response, but isn't them taking out cauldrons in the same line of thinking? All cauldrons end up being is a few officers farming/buying the mats needed for all 10/25m players.
I actually made a rank titled "The Alchemist" for the one mage (non officer) who farmed cauldrons for the whole raid, gave him access to officer chat, etc. Was my little way of rewarding him for the hard work, because before that I was farming the mats myself on the weekends on my druid, which I never played.
Ineresting... Keeping 10 man rooster together isn't always easy either. Specially now when content has been out this long and ppl are getting bored.
Players prefer 10 mans atm - if Blizzard changes the ilvl 10 mans will feel they have been cheated and many will walk away. BLIzzard can not change things in middle of expansion. They might do it in next one but doing it now would be suicide.
Spliting up achivements points combined with just more loot drops (3 more maybe?) Would be more than enough in my opinion. Also the 25/10 separate lockout is not happening, stop asking for it. It was something that ultimately burned tons of ppl out.
A major problem in Wrath was that it wasn't just an ilevel difference, the gear was completely different except for tier. 10 man ICC melee trinkets were garbage. Deathbringer's Will was 25-man only.
It's not a non-argument. Individual raiders don't make those decisions. Guild leaders make those decisions. Right now it's possible to get BiS gear in a 10-man guild. If you remove that, you're forcing people who don't like the 25M format but who care about maximizing their output, to do 25M.The concept of "players feel they have to do both weekly" shouldn't be Blizzard's problem. Anything that is "Blizzard, you're making me _____" is an immediate non-argument. Blizzard makes players do nothing, players choose what to do with their time.
I don't like playing with 3-5 keyboard turners doing 50% of my DPS. I prefer playing with 9 competent people. So sue me.
When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these?! Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
My last guild tried going 25 man in Mists. We did 3 weeks of raids and people gave up. 25 man needs incentives or it will die out. Higher item level or already upgraded items are the way to go.
Im betting some way for 25man raiders to increase their VP caps. So eg "25man raiders can earn 2000vp a week, 25man bosses drop substantially more VP".
For me, I'd really love if they made 10man/25man different locks outs and gave 25mans the upper hand on loots. Some people may not like that idea, but I've always been a raider/hard core raider and pretty much every guild I've been in since they made these changes to make 10/25's the same lock out/same gear.... would agree with me that 10/25 mans shouldn't be on the same lockout, and 25man should have the upper hand on loot.