Originally Posted by
Nagassh
I'm fine with health sacrificing abilities, but holy christ they shouldn't be tied into defensive abilities, they're polar opposites. Sacrificing a bit of health for utility / dmg boost, fine - but you shouldn't have to, in the heat of the moment, sacrifice 20%(!) of your health for 4 seconds breather, especially with our current savaged regen - it's not like we can drain / SL our way back up like we used to - most of our regen comes from blowing cds.
20% is 20%, ilevel isn't the issue.
While I agree it's certainly not anywhere near our biggest problem (especially in pvp), it is a problem. Working on heroic bosses, you do not want to be missing raid buffs - nor do you want to be performing less than your best - when you're the only class being forced into this 7 year old out of date choice, it's frustrating.
The fact that the devs don't seem to care that warlocks are the only class that seems to have to make these sacrifices is just another slap to the face, if others had it and we hadn't moved away from the days where we had to pick COE or COA, then fine - but it's not, sacrificing dps for utility is dead - because it's about as fun as the hybrid tax. How the devs look at it and go "yep, looks fine" is beyond me.