Originally Posted by
Claymore
Either is entirely possible, but I suppose I would just say the proof is in the pudding; I've proven myself in several different raids, so even if I'm not necessarily a super-awesome player, it's unlikely I would have see so much content when it was relevant if I had been a "bad" player.
I mean, clearly, I'm not playing to the level of others here, as I'm still nowhere near killing him. I've tried literally every strategy I could find, and have probably spent over 40 hours this past week working on him (had a lot of time off), so even if I'm not exceptionally talented, surely I should have seen a kill by now. All I can figure is the fight is simply overtuned, and/or putting ***FAR*** too much emphasis on managing that stupid, stupid Pit Lord! And the Felhunters... ugh.
I just believe this quest is a betrayal of what we were lead to believe a cool, fun quest that anyone could down with a little patience and commitment. Kudos tho those capable of downing him, but as someone who considers himself fairly skilled, extremely hard-headed, and a pretty decent Warlock, I think they've just really set the bar too high. Yes, it's technically possible to defeat him, but unless they allow AI-piloting, or somebody wants to come to my house and play this warlock for me, I've learned that, without a shadow of a doubt, I am literally incapable of defeating this boss.
Now, sure, I know there must be a huge sense of accomplishment from beating him, but that sense of accomplishment isn't suddenly going to make it seem okay. I can tell you for a fact, if the Charger or Dreadsteed quest-lines had been this difficult, nobody would have fond memories of them. For a quest with some smart design and clever mechanics, and genuinely interesting lore, it's just a shame that it need to lie behind a brick-wall that most players will just never overcome, until possibly the next expansion.