Doesn't this defeat the entire reason they made the change.
The only issue is gear funneling. part of a guild queues up together and all the gear they get gets traded to the person they want to gear up. However...it's LFR and therefore the gear is not that important if you're a progression guild...but it would help a bit.
Two things: the entire purpose of the current loot system was to eliminate loot drama between players, and it is not intended to help you gear up faster. What you're suggesting may not have problems with the former (assuming all in your queued group agree with what trades are gonna happen), but it definitely would with the latter.
It's not the old system correct, it is worse than the old system, in the old system there is a cap on the amount of loot you can get per boss, in this new system the cap is 25, stop trying to change things back to the way they were, it was problematic and caused to much trouble, the new LFR system is here for the reason to STOP what you want, don't like it? go do normal and heroic were you can trade loot.
Did you not even read the change I made? There is only one pass, that is by the original person who won the loot. The pass goes to a random person in the group who is spec'd to use that item, and they CANNOT pass a second time and must take the loot. That would end the loot carousel problem. Obviously bringing in some guild members would increase the chance that one of them gets the item, but once the item is passed it is randomly awarded to someone who can use it, so it would not be guaranteed that one of the guild members would even receive it.
I'm against trading outright, but there is another idea I've had:
How about if during the normal loot roll the game makes it shows you what you've won, but you don't want it/already have it. So you pass. When you pass, the players that are eligible for loot (first boss kill of the week and proper class/role) get the option of spending Greater Charms on it by ways of a need roll, high roll gets the item and spends a Charm. If someone does need it, original player that passed gets a 28.50G Bag. If no one needs it you get item back.
Last edited by ElGeFe; 2013-01-22 at 07:02 AM.
“In order to make apple pie from scratch, you must first make the Universe.” Carl Sagan
So I can trade my bag of worthless gold for your bag of worthless gold? Damn thats an awesome idea.
I could agree to it if it only applied to full-guild LFR groups.
@Lilly32: You would see the item I don't want before choosing to roll for it. If someone takes the item I get a bag as if that is what I won all along. You're are not selling the item, since that is one things the new loot system is designed to avoid. Would you prefer if you just put the item up for grabs for nothing? Because that could also be an option. You didn't want the item in the first place, at most you get vendor value for it, if you are an enchanter and want the Crystal, just keep it and DE it, no one will know.
“In order to make apple pie from scratch, you must first make the Universe.” Carl Sagan
Blah, blah, the thing is this:
There doesn't need to be a solution because there is no problem. Everyone is on an independent roll. If you don't win loot, that means you didn't win it. The other players' loot, or lack thereof, has nothing of consequence to you.
What's wrong with that system?
What's wrong with the system is getting the same item three to four times, while never seeing others. The scarcity of loot drop in lfr is intended, I get that, but why not allow someone who receives a duplicate item to possibly help someone else? Obviously you get Valor as well, and lfr is by no means the only way to gear, but this would make it a little less frustrating. It would even be nice to see them give the person who won the item and passed a charm, so they could then have an extra roll on a future boss. I think this system would better than vendor trashing repeat drops. But its just my opinion, you know, blah blah blah.
Are people seriously complaining that it takes too long to get geared? The current gearing process is very quick relative to previous expansions. If you don't think the RNG likes you in LFR - try all the other methods of gearing up. There is a reason that Blizz implemented multiple ways to gear.
No! People with lots of gold already have plenty of advantages in this game. We don't need gold buyers and AH exploiters to suddenly get gear for nothing.
Last edited by mmoca71904de22; 2013-01-22 at 09:02 PM.
Should be tradable only if you are in a guild group IMO.