Originally Posted by
Lathais
But that does not sum it up. At all, what about all the free stuff I mentioned giving. It's a huge free trial. All the Chocolate Rift has to offer, plus SL souls. I mean really? Sub or GTFO sums that up in it's entirety?
Also, not to mention the fact, that as I keep saying, Rift offers more for a sub than any other game. It earns it's sub. You get so so much for that $15. Prove that you are worth it, people will pay it, look at the growing population of Rift. If you compare it to other sub models, it is exactly what you are saying, but what if I told you, you buy one sub to the magazine and you not only get the magazine, but you get that magazine twice as often, with more in each one, than any other magazine, plus another magazine sub for free. Because with Rifts sub model that is what you get, far more than any other sub game I have seen ever offer. No lapses in content release, hotfixes the size of patches, and some patches, like EI the size of expansions.
Also, it was not entirely sub or GTFO, as you can include fluff in that too. Because really, without Fluff there is nothing other than the sub. I am very adamantly against offering any type of boosts or useful weapons/armor for sale. If that was the only thing for sale, and it was free to 60, without having to pay for raids, without having to pay to PvP, just..free, and the only things to buy were fluff, how would they make money. Too many players would buy nothing, becase everything they want is free. You have to incentiveize paying with more than fluff. I would even argue under this model, with fluff available to sale to both F2P and subscribers, lowering the monthly sub to $7.50-10.00/month. They will have additional revenue from the fluff, so why not. However, I see no reason why someone who has not payed a dime should be able to experience all the latest content with no fee. If you offer a sub and a way to buy it a la carte then you have to deal with player confusion. Now I have to sit there and figure, ok, well I raid this much, so I could spend X if I bought a la carte and Y if I sub, then if I want to buy fluff my total will be Z one way and Q the other. This leaves people feeling like they got screwed.
In my proposed model, you could play all the game had to offer in chocolate for free. You would get to see all the patch notes, see what is available to you, see what you get for that smaller than normal sub, for free. You could also buy fluff if you want, mounts, wardrobes, pets, dances, emotes, whatever, and support the game. So it is not entirely sub or GTFO, it is play at 50(or 60 once 70 comes out), unlimited, no restrictions, all of chocolate Rift. Then if you feel it is worth it, you can go "freemium" if you prefer. You can still buy Fluff on either end, the same exact fluff. The only difference is, you do not get it as fast. When you do get it though, it is fully refined. It's been fine tuned. In addition to all this, you could incentivize 60's to participate with the 50s. Offer rep of your choice when running IAs in old world. Offer Infinity Stones or Expert Dungeon Marks for doing Zone Events in old world. Perhaps even get the mentoring system working a bit better and even offer weekly raid or daily expert quests for 60's to mentor and go do 50 stuff.
This is really the only way I see to leave items, boosts and anything that could possibly be considered pay to win or pay to advance quicker or pay for quality of life out of the equation.
Edit: Last thing I forgot to mention, and is actually a huge part of the model. There is no cost to the game itself. You do not have to buy SL, you simply start paying. Maybe if they wanted a nominal $5 fee. Still offer CE, Ashes of History...all those little additions though.