Code:
/run Recount:CombatLogEvent(_,GetTime(),SPELL_CAST_SUCCESS,UnitGUID("player"),GetUnitName("player"),1297,UnitGUID("target"),GetUnitName("target"),68136, ...)
/run Recount:CombatLogEvent(_,GetTime(),SPELL_DAMAGE,UnitGUID("player"),GetUnitName("player"),1297,UnitGUID("target"),GetUnitName("target"),68136, ...)
/run Recount:MatchGUID(GetUnitName("player"),UnitGUID("player"),1297)
/run local name=GetSpellInfo(48823); Recount:SpellDamage(GetTime(),SPELL_DAMAGE,UnitGUID("player"),GetUnitName("player"),1297,UnitGUID("target"),GetUnitName("target"),68136, 48823, name, 2, 100500,23000,SPELLSCHOOL_HOLY, 0, 0, 0, 1, 0, 0);
/run local name=GetSpellInfo(48823); Recount:AddDamageData(GetUnitName("player"),GetUnitName("target"),name, SPELLSCHOOL_HOLY, "Crit", 100500, 0,UnitGUID("player"),1297,UnutGUID("target"),68136,48823,0,0,0);
I want to send to recount false queries by calling the respective functions of recount:function