well this one is off to a good start:
Code:
Unexpected error running tests.
Workload Single init returned error message: eva::d3d11::rendering::deferred_scene_renderer::render(): File: device_resources.cpp
Line: 330
Function: class eva::com_ptr<struct ID3D11Texture2D> __cdecl eva::d3d11::device_resources::create_texture_2d(const struct D3D11_TEXTURE2D_DESC &,const struct D3D11_SUBRESOURCE_DATA *) const
Expression: m_device.native()->CreateTexture2D(&desc, safe_data, result.receive()): DX11 call failed [-2147024882].
Ran out of memory
E_OUTOFMEMORY: ID3D11Device::CreateTexture2D: