Page 57 of 63 FirstFirst ...
7
47
55
56
57
58
59
... LastLast
  1. #1121
    Anyone else noticed their gnomes off of juju turned melee? X___x

  2. #1122
    Quote Originally Posted by Libertarian View Post
    HTF Bloodlust is not bad, and might actually be our BIS. A lot of people are dismissing it but the primary + secondary + uptime is actually better than juju, and it will help increase the proc rate of renataki's. We did some napkin math and it may be worth going, but it's so fucking hard to tell with RPPM and STACKING buff. I mean what the fuck is blizzard thinking? We got rid of Arm Pen because it was "too mathy" only to replace it with Haste plateaus and RPPM. I would kill for an on-use 1m trinket for BM.

    HTF RoR is just too hard to use to be effective. Even if the trinket is actually best in slot, the only way I could see it working properly is to go for crit and HOPE it procs within ~5 seconds of bestial wrath and holding bestial wrath for it. The losing haste part isn't that bad because of dire beast, rapid fire and focus fire.

    Rentakai's is absolutely our best trinket. If you want to do 500k dps burst and 200k+ on some fights with good procs, this is the trinket.

    Juju I have extreme mixed feelings about. This thing either is the best thing blessed by the gods, or the worst trinket ever made in wow. When it procs, you will be #1 dps, but if it doesn't you will be #10.
    Haste procs from talisman do not increase RPPM. Besides, double agi procs with the opener are just too good.

  3. #1123
    Quote Originally Posted by Megabloks View Post
    Haste procs from talisman do not increase RPPM. Besides, double agi procs with the opener are just too good.
    Haste procs from the talisman do indeed increase Real PPM.

    Quote Originally Posted by Libertarian View Post
    HTF Bloodlust is not bad, and might actually be our BIS. A lot of people are dismissing it but the primary + secondary + uptime is actually better than juju, and it will help increase the proc rate of renataki's. We did some napkin math and it may be worth going, but it's so fucking hard to tell with RPPM and STACKING buff. I mean what the fuck is blizzard thinking? We got rid of Arm Pen because it was "too mathy" only to replace it with Haste plateaus and RPPM. I would kill for an on-use 1m trinket for BM.

    HTF RoR is just too hard to use to be effective. Even if the trinket is actually best in slot, the only way I could see it working properly is to go for crit and HOPE it procs within ~5 seconds of bestial wrath and holding bestial wrath for it. The losing haste part isn't that bad because of dire beast, rapid fire and focus fire.

    Rentakai's is absolutely our best trinket. If you want to do 500k dps burst and 200k+ on some fights with good procs, this is the trinket.

    Juju I have extreme mixed feelings about. This thing either is the best thing blessed by the gods, or the worst trinket ever made in wow. When it procs, you will be #1 dps, but if it doesn't you will be #10.

    You must be unlucky then, because even with mild luck you get ~20% uptime on H bad juju, that equates 1655 agi. H talisman has 1657. If you get even more lucky then switching from bad juju to the talisman would result in you trading agility for stats, which isn't good.
    Last edited by Tehstool; 2013-05-13 at 11:53 AM.

    Signature by Geekissexy Check out her Deviantart

  4. #1124
    Quote Originally Posted by Libertarian View Post
    HTF Bloodlust is not bad, and might actually be our BIS. A lot of people are dismissing it but the primary + secondary + uptime is actually better than juju, and it will help increase the proc rate of renataki's. We did some napkin math and it may be worth going, but it's so fucking hard to tell with RPPM and STACKING buff. I mean what the fuck is blizzard thinking? We got rid of Arm Pen because it was "too mathy" only to replace it with Haste plateaus and RPPM. I would kill for an on-use 1m trinket for BM.

    HTF RoR is just too hard to use to be effective. Even if the trinket is actually best in slot, the only way I could see it working properly is to go for crit and HOPE it procs within ~5 seconds of bestial wrath and holding bestial wrath for it. The losing haste part isn't that bad because of dire beast, rapid fire and focus fire.

    Rentakai's is absolutely our best trinket. If you want to do 500k dps burst and 200k+ on some fights with good procs, this is the trinket.

    Juju I have extreme mixed feelings about. This thing either is the best thing blessed by the gods, or the worst trinket ever made in wow. When it procs, you will be #1 dps, but if it doesn't you will be #10.
    Talisman of Bloodlust sims roughly 7000 dps below Bad Juju with full BIS. It's really not even in the same ballpark.

    Renataki's also only sims ~1000 dps above Bad Juju, they're a lot closer in value than you seem to believe.

  5. #1125
    Quote Originally Posted by Kennyloggins View Post
    Talisman of Bloodlust sims roughly 7000 dps below Bad Juju with full BIS. It's really not even in the same ballpark.

    Renataki's also only sims ~1000 dps above Bad Juju, they're a lot closer in value than you seem to believe.
    What math are you using to determine Bloodlust? Does simcraft even have it correct? The only way I can see simcraft doing it properly is having an average of the worst possible stack of bloodlust consistently at 1 stack, and another at 2 stacks and another at 3...an so on and then taking the average. There have been times on the dummy alone where I have horrible luck and very few stacks, and other times I get consistent 5 stacks. As the other person mentioned haste proc won't increase the actual chance 20% stays 20% (example) but you gain more attack chances. And based on the RPPM formula the uptime on Bloodlust is around 70%+ depending on gear. So how long of that 70% is 5 stacks, how long is it 1 stack?

    I feel like there's a bunch of people immediately throwing out Bloodlust because they heard from people it wasn't good, without even testing or trying it themselves.

  6. #1126
    Quote Originally Posted by Libertarian View Post
    What math are you using to determine Bloodlust? Does simcraft even have it correct? The only way I can see simcraft doing it properly is having an average of the worst possible stack of bloodlust consistently at 1 stack, and another at 2 stacks and another at 3...an so on and then taking the average. There have been times on the dummy alone where I have horrible luck and very few stacks, and other times I get consistent 5 stacks. As the other person mentioned haste proc won't increase the actual chance 20% stays 20% (example) but you gain more attack chances. And based on the RPPM formula the uptime on Bloodlust is around 70%+ depending on gear. So how long of that 70% is 5 stacks, how long is it 1 stack?

    I feel like there's a bunch of people immediately throwing out Bloodlust because they heard from people it wasn't good, without even testing or trying it themselves.
    The way Simulationcraft works is that it runs tens of thousands of simulations, each ideally representing what you'd see in-game in that time frame. It then averages those thousands of iterations to give you the result that you see. RPPM is coded in so that in each simulation the simulated abilities have approximately the proc rate on the trinkets you'd expect to see in-game. In my experience, the uptimes on the trinkets closely match what I see on average. So basically, Simulationcraft takes everything into consideration. If you're looking at the results page and only see something like 68% uptime, then know that it simply doesn't show you the average uptime of each stack. It's not set up to track that. However, the stacking effect is 100% simulated regardless.

    And even if it didn't model RPPM perfectly, when comparing two RPPM trinkets, any defect in the modelling is going to affect both. There's no reason it would disproportionately affect Talisman of Bloodlust, especially to as great of a degree as it shows. It is much more realistic to conclude that Talisman of Bloodlust is the inferior trinket. It's not a word of mouth thing, it's pretty clear.
    Last edited by Kennyloggins; 2013-05-13 at 03:01 PM.

  7. #1127
    Quote Originally Posted by Kennyloggins View Post
    The way Simulationcraft works is that it runs tens of thousands of simulations, each ideally representing what you'd see in-game in that time frame. It then averages those thousands of iterations to give you the result that you see. RPPM is coded in so that in each simulation the simulated abilities have approximately the proc rate on the trinkets you'd expect to see in-game. In my experience, the uptimes on the trinkets closely match what I see on average. So basically, Simulationcraft takes everything into consideration. If you're looking at the results page and only see something like 68% uptime, then know that it simply doesn't show you the average uptime of each stack. It's not set up to track that. However, the stacking effect is 100% simulated regardless.

    And even if it didn't model RPPM perfectly, when comparing two RPPM trinkets, any defect in the modelling is going to affect both. There's no reason it would disproportionately affect Talisman of Bloodlust, especially to as great of a degree as it shows. It is much more realistic to conclude that Talisman of Bloodlust is the inferior trinket. It's not a word of mouth thing, it's pretty clear.
    Helter Skelter settings, both 541 trinkets, 10000 iterations:

    Bloodlust: 160k, centered DPS Distrubtion
    Bad Juju: 157k, shifted slightly left with higher top end

    This is exactly what I am talking about in my post above. If you manage to get the best procs ever with Bad Juju, then it is by far the best trinket. I am not seeing the 7k difference. On patchwerk settings the range was 3k, and favored bad juju.

    I am not disagreeing or agreeing with you, but I am merely providing information based on my tests, observations and actual play.

  8. #1128
    Just for nitpicking about what Libertarian said, Armor Pen wasn't removed because it was "too mathy," it was removed because it was too good and every class that was a majority physical class (hunters, warriors, combat rogues, ferals, etc) stacked it to the exclusion of all else. It got to the point where people were turning down item upgrades because they didn't have armor pen on them, which is a situation blizzard wanted to avoid.

    re: Bloodlust, I'm inclined to believe what Simcraft says. Haste is good, and for some people beats crit, but the scaling for SV always shows agility as ~3 times better than the highest secondary. Bloodlust may give you more procs on an agility trinket/scope, but I can't imagine it would be so many more that it outweighs having a second RPPM agility trinket.

  9. #1129
    Quote Originally Posted by Libertarian View Post
    Helter Skelter settings, both 541 trinkets, 10000 iterations:

    Bloodlust: 160k, centered DPS Distrubtion
    Bad Juju: 157k, shifted slightly left with higher top end

    This is exactly what I am talking about in my post above. If you manage to get the best procs ever with Bad Juju, then it is by far the best trinket. I am not seeing the 7k difference. On patchwerk settings the range was 3k, and favored bad juju.

    I am not disagreeing or agreeing with you, but I am merely providing information based on my tests, observations and actual play.
    Nevermind the fact that the Helter Skelter setting is pretty much useless in any real analysis since it's both totally unrealistic (hell, I don't even know exactly what it is simulating) and it can't be used as a baseline like the Patchwerk setting can, your results are not what I get. You are either using a lower ilvl version of Bad Juju or something else, because even with Helter Skelter I still sim Bad Juju as 6k DPS ahead (which is actually a greater relative difference than with the Patchwerk setting).

  10. #1130
    Quote Originally Posted by Kennyloggins View Post
    Nevermind the fact that the Helter Skelter setting is pretty much useless in any real analysis since it's both totally unrealistic (hell, I don't even know exactly what it is simulating) and it can't be used as a baseline like the Patchwerk setting can, your results are not what I get. You are either using a lower ilvl version of Bad Juju or something else, because even with Helter Skelter I still sim Bad Juju as 6k DPS ahead (which is actually a greater relative difference than with the Patchwerk setting).
    What spec?

  11. #1131
    Quote Originally Posted by Libertarian View Post
    What spec?
    Both specs.

  12. #1132
    Quote Originally Posted by Kennyloggins View Post
    Nevermind the fact that the Helter Skelter setting is pretty much useless in any real analysis since it's both totally unrealistic (hell, I don't even know exactly what it is simulating) and it can't be used as a baseline like the Patchwerk setting can, your results are not what I get. You are either using a lower ilvl version of Bad Juju or something else, because even with Helter Skelter I still sim Bad Juju as 6k DPS ahead (which is actually a greater relative difference than with the Patchwerk setting).
    Fight Style
    The two options here are Patchwerk or Helter Skelter. Patchwerk is a boss in Naxxramas whose name has become synonymous with fights that expect no movement from DPSers, allowing them to concentrate completely on their rotations. A helter skelter simulation is one where damage is prevent periodically to simulate fights where you are forced to move or are otherwise unable to do damage.
    Patchwerk sims don't closely model many actual fights but they do give a good baseline for things like stat weights and makes a good default.
    So basically it's simming on and off dps. Not sure of the frequency, but it just doesn't really happen that much in this tier.

    ---------- Post added 2013-05-13 at 05:03 PM ----------

    Also: I'm a bit of a noob when it comes to simcraft. How do you change gear sets with ease in simcraft? Do you have to change it in the code or is there some other way to do it that I'm not looking at?

    Signature by Geekissexy Check out her Deviantart

  13. #1133
    Quote Originally Posted by Tehstool View Post
    So basically it's simming on and off dps. Not sure of the frequency, but it just doesn't really happen that much in this tier.

    ---------- Post added 2013-05-13 at 05:03 PM ----------

    Also: I'm a bit of a noob when it comes to simcraft. How do you change gear sets with ease in simcraft? Do you have to change it in the code or is there some other way to do it that I'm not looking at?
    I've found the easiest way to do it is in CharDev and then import that as your profile. It's pretty straightforward.

  14. #1134
    Quote Originally Posted by 3clipse View Post
    I've found the easiest way to do it is in CharDev and then import that as your profile. It's pretty straightforward.
    I'll have to give that a try, thanks. Last time I tried using CharDev it didn't have all the items for some reason.

    Signature by Geekissexy Check out her Deviantart

  15. #1135
    Quote Originally Posted by Tehstool View Post
    I'll have to give that a try, thanks. Last time I tried using CharDev it didn't have all the items for some reason.
    You can also use my site to export simc gear profiles if that's easier for you. If you have the debug settings on, your simc gear profile is output below the simulated shot breakdown.

  16. #1136
    Quote Originally Posted by Tehstool View Post
    So basically it's simming on and off dps. Not sure of the frequency, but it just doesn't really happen that much in this tier.
    Gives you a much more realistic view of what your dps is on most bosses, for things such as minor downtime (deterrence, error, whatever) or target swapping. You can't expect people to play 100% patchwerk on every single boss and pull 185k dps, so 160k is much more realistic for someone in 533 item level. So when you use actual real boss sims the two trinkets are much closer together with bloodlust and juju being practically even. The only difference really is that bad juju has a much wider range of low and high while bloodlust is much more tighter from the tests I did. This is the main thing I'm trying to get at. You don't want the RNG factor of having to hope that you get perfect procs from Bad juju. While it is nice, when you do, it is horrible when you don't. Which is exactly why heroic hunters are going haste now, to improve the RNG.

  17. #1137
    Quote Originally Posted by Libertarian View Post
    Gives you a much more realistic view of what your dps is on most bosses, for things such as minor downtime (deterrence, error, whatever) or target swapping. You can't expect people to play 100% patchwerk on every single boss and pull 185k dps, so 160k is much more realistic for someone in 533 item level. So when you use actual real boss sims the two trinkets are much closer together with bloodlust and juju being practically even. The only difference really is that bad juju has a much wider range of low and high while bloodlust is much more tighter from the tests I did. This is the main thing I'm trying to get at. You don't want the RNG factor of having to hope that you get perfect procs from Bad juju. While it is nice, when you do, it is horrible when you don't. Which is exactly why heroic hunters are going haste now, to improve the RNG.
    You just want the talisman of bloodlust to be better, but it's not.

    Signature by Geekissexy Check out her Deviantart

  18. #1138
    Quote Originally Posted by Tehstool View Post
    You just want the talisman of bloodlust to be better, but it's not.
    No I am posting my findings and tests, and I am open to discussion.

  19. #1139
    Quote Originally Posted by Libertarian View Post
    No I am posting my findings and tests, and I am open to discussion.
    My bad then. The way you worded your post implied the opposite to me.

    Signature by Geekissexy Check out her Deviantart

  20. #1140
    Don't want to break up the Bloodlust Vs Juju conversation BUT, when 5.3 hits do you think it'd be worth it to spend some VP points on the VP trinket if you have terrible luck in your 10m on Heroic Council? Lol

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •