PvPers have to do way more PvE get their legendary stuff then PvEers have to do PvP. I don't even get why this is a complaint from a PvE perspective. If anything, it should be the other side complaining, since they are stuck doing LFR for weeks and weeks.
The reality is, it's a legendary quest that yields good rewards for for PvPers and PvEers, so it's not out of line to have requirements across multiple aspects of the game. None of the requirements are especially labourious, just time consuming, so frankly I don't think there is merit to anyone whining on any side of things. This is the most accessible legendary quest chain the game has ever had. People should be fuckin' rejoicing.
It's easier for PVEers to go into random BGs and get two wins than it is for PVPers to do 4-6 months of PVE just to get a bloody gem.
The other 2 90 talents offer some counter play in exchange for the damage. IW was pretty much free damage if the opposing team even so much as touches you. It's still going to be free damage if the opposing team doesn't have reliable and frequent offensive dispels.
I love how related this is to the thread...
I hate pvp.. can't stand it.. even rolled on a rp server to avoid it as much as possible... yet this legendary PVE quest made me PVP... I even got kicked twice from trying to do the bgs because I had zero pvp gear...Yeah that was fun... not. PvP and PvE should be seperate and optional to both parties...
I think its just you, perhaps you should invest the time to grasp the concept that its a legendary quest... not a PVE or PVP quest... but a LEGENDARY... which means you should go above and beyond the normal quest to complete it... and if that means a PVE player needs to do a little PVP then good.
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You are absolutely right there.
But correct me if I'm wrong here, but isn't the legendary questline quite useless for PvP players so far? The PvP weapons have such a huge amount of PvP Power that the sha-touched gem is worthless in comparison (at least that's what I'm led to believe, I'm not keeping up with PvP stuff a lot).
And now we also know that the legendary meta gem will have reduced proc chances against players to discourage the use in PvP (this is in addition to already losing resilience and power from the new Tyrannical gem, and the fact that the legendary metas require an item level that doesn't exist in PvP yet).
I am not claiming to be an expert on the subject or anything of that kind, but when comparing the PvP items to the PvE items affected by the legendary quest, it seems the legendaries are quite worthless.
Edit: just to clear any possible confusions, I am refering to the fact that it's harder for a PvP player to get the quests done due to the massive amount of PvE. I still firmly believe that two battlegrounds for a quest hardly qualifies as a valid comparison to complain about needing to PvP for PvE stuff.
Got to agree with other people, not really seeing the issue here. It's not the same at all. Even assuming you get unlucky with the 2 bg wins, it still takes far less time than getting the sigils, rep or valor. Simple fact is, most the quest line for the legendary requires PvE. 2 bg wins is easy mode. Imagine if they made you grind 6k conquest as well, then you'd have a reason to complain maybe
We are warriors, born from the light
An army for freedom, defenders of life
Warriors, euphoria will rise
Returning from darkness we bury all lies
2 battlegrounds. You will survive, young padawan.
Just another person who is only focused on a small part of the game and who can not accept that there is more to it than just PvE or PvP...
Move along, people. Nothing new to see here...
I still can`t believe people complain about having to win two BGs
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.