hes actually not that difficult is you focus down the dinos and the venom casts
killed horridon within 30 mins of raid start getting through the thrash and guys if you think Horridon is hard council will rip you apart
hes actually not that difficult is you focus down the dinos and the venom casts
killed horridon within 30 mins of raid start getting through the thrash and guys if you think Horridon is hard council will rip you apart
Probably the main reason it's so much easier on 25M is that it's not proportional. The number of adds is the same on 25m and 10m. So on P3, a 10m will have a much larger % of its raid getting disease stacks and fewer potential people to dispel it. Usually 5 Champions and 5 Warriors will spawn before the gate gets crushed. That's 6+ (because Warriors die quickly) disease targets going out. Tell me how it's balanced for a 10m to have more than half their raid diseased and they may not have the composition to dispel it, while a 25m only has 20-25% of their raid diseased and much more options for dispelling.
A guild that was 10/16H, absorbs 15 LFR people? and clears first 3 bosses on T15. Truly everyone else just sucks. You've proven that we should all just quit. Thanks
It must be a bug that Wowprogress is showing 20+ people with 495-500 ilvls, since LFR only gives 483. Oh wait, I found a 495 mage wearing a LFR belt! Your story check outs perfectly!
Last edited by Mad_Murdock; 2013-03-07 at 10:54 PM.
Just killed it with raid group that was 8/16HC, avg. ilvl. in the raid was 493 , and we had to use an offspec tank since our mt couldnt join...
Anyways what did the trick for us was constantly moving and kiting those frost trolls away as they spawned new orbs, with 2 designated dps on melee drakkari's who leave that nasty diesease. Afterwards it was ok, heroism on war god and finished the boss.
We wasted one very good try because of tank deaths tho, he hits pretty harsh in the end
Beside that, mad coordination fight and extremally terrible for any melees...
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Can anyone confirm the health of the adds on 10 and 25 man?
I know frozen warlords have 10.3M, Effusions have ~800k, Gurubashi Bloodlords and the Wastewalkers had something like 6.3M. This is for 10. Can someone list the 25 man values?
d=(^_^)z
Immagine if 25 man's has 2.5 the amount of adds they currently do! 2 priests at the start for door 2.. 30 seconds later 4 jump in! Thats only doubeling the adds not even 2.5 the amount compared to how many more peopel 25's have to focus on just the "mechanics"! This is where the gear check / dps check comes into play for 10 mans because if you have the gear to burn one down fast then your back to the same ratio that the 25's are for interupting and following the mechanics!
That is the main issue atm... it's a mechanical fight but you have less people to perform the mechanics on 10 than 25 with the same number of adds. Either increase the adds to 2.5 the amount they are now in 25 or reduce the adds in 10 and I'm sure you would see the % even out on successfull kills.
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Right 10 man guild, under ilvl500. 1 shot first boss on first night and spend next 3 hours on Horridon getting to the last phase by the end of the night but healers are pretty much oom. Tonight rolls round, we put 1 ranged on Effusion duty and continue to nuke the Priests ASAP, first priest goes down before it gets an Effusion off, finish the phase letting only 1-2 stacks of the volley debuff on the raid.
Drakkari comes up and we stack up because the adds don't have an aggro table and it's the only way to keep them grouped whilst you cleave them down, wait for all 3 Warlord's then pop BL/TW/ . Dinomancer pops we nuke and grab orb to shut the gate ASAP and stem the tide of adds whilst we slowly make our way to next door to keep the Orbs from murdering people. All goes down and healers aren't OOM.
Fight loses alot of tempo then because your over the hard parts, stick one melee on caster duty whilst the rest of the raid kills things as normal whilst avoiding standing infront of the Bears. As Bears die we keep kiting on the outside room as Capacitor Totems come down to keep the middle completely free of any void zones.
Gates are all closed we nuke Horridon till Warbringer spawns then nuke him down before 3-4 stacks then have about 2 mins to deal about 200-300mil damage to the Horridon, make the enrage very comfortably.
Down by 2nd attempt of the night.
Don't ask bout Council, aint got a strat we think is viable yet and you just have to suck it up and learn the bitch before you can hope to come up with one. Hope some of this is helpful.
http://www.icy-veins.com/horridon-de...tegy-wow#sec-1 Open the "General Information" section.
I believe the discussion is more focused on 10 man, not 25.
---------- Post added 2013-03-07 at 11:14 PM ----------
Thanks. I feel like an idiot now >_>
That being said, I'd still like to see the health myself. I've had people telling me the health of the adds is the same on both versions.
d=(^_^)z
25man having 3times more adds, or something in that range and less health should have been done, instead of more hp
Lol, what a bad excuse.
Our guild (25m) Got to see phase 5 (or whatever it is, the one where the troll jumps down), at least on 25man it seems a little bit tough for our group, but we don't have any MW monks either, and people did slack abit on interrupts.
Maybe just a little bit overtuned for a 2nd boss, but not by much
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You are over simplifying 25m. First it would be 10x easier to have 2.5 times the mobs in 25m with the same hp as 10m because you could AE them all down before they got a single cast off. 3x the hp with the same number of adds is the proper way to do it with preserving the difficulty. There is also get a crap ton of stuff to dispel in 25m and I seriously doubt there is a big difference proportionally with dispel numbers and unless you are running a couple MW monks you can't really get rid of it all easily either.
Also you said:
Thats just mechanics... your interrupters just need to learn how to interrupt 2 mobs (each only takes 1 interrupter). One person switched to kick the new add, rest kill the old add. 25m or 10m or 40m it doesn't matter... 1 mob = 1 interrupter. Unless you are running absolutely 0 melee, you have 2 interrupters.then priests overlap..then interupts get out of sync and BAM mechanics out the door wipe!
Dps isn't your issue. You need tigher control over the adds (and maybe them to be grouped up better for more efficient AE). All you are talking about is cheesing an encounter by out gearing it. You can always do that. If you have a good strat and solid control of the adds, this fight is not overtuned.